Ninja is a Legendary Magic Attack champion from the Shadowkin, built as a damage dealer, debuffer and crowd control. In battle the kit places [Decrease DEF], [HP Burn], [Freeze]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Ninja helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 13 skill books to max every skill; each book upgrades a random skill.
A2 Hailburn: cooldown 4 → 3
A3 Cyan Slash: cooldown 5 → 4
A2 Hailburn: effect chance 75% → 100%
A3 Cyan Slash: effect chance 75% → 100%
+40% damage / healing in total across the skills
A1
Shatterbolt
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns.
Also fills this Champion's Turn Meter by 15% when used against Bosses.
Damage 3.7×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
A2
Hailburn
Cooldown 4 → 3 with books
Attacks 3 times at random. Each hit has a 75% chance of placing a [HP Burn] debuff for 3 turns. Also places a [Perfect Veil] buff on this Champion for 2 turns.
When used against Bosses, will instantly activate any [HP Burn] debuffs, including [HP Burn] debuffs placed by this Skill.
Damage 2×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
Cyan Slash
Cooldown 5 → 4 with books
Attacks all enemies. Has a 75% chance of placing a [Freeze] debuff for 1 turn.
When targeting a Boss, will only attack the Boss (not all enemies) and will ignore 50% of the target's DEF. Will also decrease the cooldown of the Hailburn skill by 1 turn.
Damage 3×ATK / 3.95×ATK
Skill books (4)
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Passive
Escalation [P]
Ascension 3
Increases Ninja's ATK by 10% (up to 100%) and C. DMG by 5% (up to 25%) each time a single enemy is hit by all three of Ninja's active skills in a single Round. This effect is multiplicative, & can occur multiple times against the same enemy.
When fighting Bosses, will increase Ninja's ATK by 20% (up to 100%) and C. DMG by 10% (up to 25%) instead.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Ninja's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [HP Burn], [Freeze] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.