Perforator is a Rare Force Attack champion from the Dwarves, built as a damage dealer, debuffer and crowd control. In battle the kit can take extra turns and places [Poison], [Fear]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Perforator helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A2 Hardened Tips: cooldown 4 → 3
Passive Scare Off [P]: cooldown 2 → 1
A1 Vermin Slayer: effect chance 30% → 50%
+35% damage / healing in total across the skills
A1
Vermin Slayer
Attacks 1 enemy. Has a 30% chance of placing a 5% [Poison] debuff for 1 turn.
Damage 3.6×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
A2
Hardened Tips
Ascension 3Cooldown 4 → 3 with books
Attacks 1 enemy. Will ignore 50% of the target's DEF. Grants an Extra Turn if this attack kills an enemy.
Damage 4.1×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Passive
Scare Off [P]
Cooldown 2 → 1 with books
Has a 35% chance of placing a [Fear] debuff on the target for 1 turn when this Champion inflicts a critical hit.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Perforator's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Poison], [Fear] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.