RAID OPTIMIZERFree RAID guide
Force

Theimios the Everdrinker

Leader auraIncreases allies' ACC in all battles by 60

Overview

Theimios the Everdrinker is a Legendary Force Support champion from the Olympians, built as a debuffer, buffer and crowd control. In battle the kit strips enemy buffs, can take extra turns, places [Poison], [Provoke] and gives allies [Increase ACC]. As leader: increases allies' ACC in all battles by 60.

DebufferBufferCrowd control

Where Theimios the Everdrinker helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Clan Boss
Core
Good fit
Hydra
Core
Good fit
Arena
PvP
Good fit
Dragon's Lair
Dungeons
Good fit
Ice Golem's Peak
Dungeons
Good fit
Magma Dragon
Doom Tower
Good fit
Scarab King
Doom Tower
Good fit
Faction Wars
Core
Can help
Campaign and dungeon waves
Campaign
Can help
Fire Knight's Castle
Dungeons
Can help
Spider's Den
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help
Iron Twins Fortress
Dungeons
Can help
Sand Devil's Necropolis
Dungeons
Can help

Skills

10/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 What's Your Poison?: cooldown 5 → 3
  • A3 Potent Libation: cooldown 6 → 4
  • A1 Don't Be Boring!: effect chance 15% → 40%
  • A2 What's Your Poison?: effect chance 75% → 100%
  • +20% damage / healing in total across the skills
A1

Don't Be Boring!

Attacks all enemies 2 times.

Each hit has a 15% chance of placing a [Provoke] debuff for 1 turn.
Damage 1.8×ATK
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
A2

What's Your Poison?

Cooldown 5 → 3 with books
Attacks all enemies.

Has a 75% chance of removing all buffs from all enemies. Then has a 75% chance of placing three 5% [Poison] debuffs on all enemies for 2 turns.

Places a [Shield] buff on this Champion for 2 turns. The value of the [Shield] is equal to 10% of this Champion’s MAX HP, and additional 5% of this Champion’s MAX HP for each debuff not placed by this skill (stacks up to 50%).
Damage 5×ATK
Skill books (5)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
  4. Level 5: Cooldown -1
  5. Level 6: Cooldown -1
A3

Potent Libation

Cooldown 6 → 4 with books
Places a 50% [Increase ACC] buff and a [Perfect Veil] buff on all allies except this Champion for 2 turns. Places a 50% [Increase ACC] buff on this Champion for 3 turns.

Then grants an Extra Turn.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Skill 107605 name

Skill 9000017 description
Passive

Life Of The Party [P]

Ascension 3
Has a 15% chance to Evade an enemy skill and all of its accompanying effects. The chance to Evade increases by 5% for each [Poison] debuff on the enemy team (stacks up to 65%).

Whenever this Champion successfully Evades an enemy skill, instantly activates one tick of all [Poison] debuffs on the attacker. Increases the duration of all [Poison] debuffs on the attacker by 1 turn if this Champion does not Evade an enemy’s skill.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Theimios the Everdrinker's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Poison], [Provoke].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Poison], [Provoke].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Theimios the Everdrinker.

More from Olympians

See all →