Quaestor is a Rare Force Attack champion from the Banner Lords, built as a damage dealer and buffer. In battle the kit strips enemy buffs and gives allies [Increase C.DMG]. Its damage scales from ATK.
Damage dealerBuffer
Where Quaestor helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 16 skill books to max every skill; each book upgrades a random skill.
A3 Depletion: cooldown 6 → 4
A2 Guiding Example: cooldown 4 → 3
A3 Depletion: effect chance 75% → 100%
+60% damage / healing in total across the skills
A1
Undaunted Assault
Attacks 1 enemy. Inflicts 30% extra C. DMG if this Champion has less than 50% HP.
Damage 3.6×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Guiding Example
Cooldown 4 → 3 with books
Attacks 1 enemy. Places a 15% [Increase C. DMG] buff on all allies for 2 turns if this attack is critical.
Damage 5.7×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Cooldown -1
A3
Depletion
Ascension 3Cooldown 6 → 4 with books
Attacks 1 enemy. Has a 75% chance of removing 2 random buffs from the target.
Damage 6×ATK
Skill books (7)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1
Level 8: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Quaestor's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
Chronocube- Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
Torch of Thralldom- Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Chronocube- Once per battle it can give two turns in a row (then skips the next one) - best on a champion whose double turn sets up the team, such as an opening buff or a big hit.
Torch of Thralldom- Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.