Leader auraIncreases allies' C.RATE in all battles by 24%
Overview
Vitrius the Anointed is a Legendary Void Attack champion from the Sacred Order, built as a damage dealer and crowd control. In battle the kit heals itself, strips enemy buffs, destroys enemy MAX HP, can take extra turns and places [Decrease SPD], [True Fear]. Its damage scales from ATK. As leader: increases allies' C.RATE in all battles by 24%.
Damage dealerCrowd control
Where Vitrius the Anointed helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A2 Storm of Righteousness: cooldown 5 → 4
A3 By My Hand!: cooldown 4 → 3
A1 Holy Terror: effect chance 65% → 80%
+70% damage / healing in total across the skills
A1
Holy Terror
Attacks 1 enemy 2 times.
The first hit heals this Champion by 30% of the damage inflicted.
The second hit has a 65% chance of placing a [True Fear] debuff for 1 turn. This debuff cannot be resisted if the first hit fully healed this Champion.
If the target is a Boss, the second hit has a 65% chance of placing a 30% [Decrease SPD] debuff for 2 turns instead.
If at least one buff was removed, also places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 2 turns.
Will also ignore 30% of each target's DEF. Boosts this Champion's Turn Meter by 30% for each enemy alive after the attack.
Damage 3.1×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
A3
By My Hand!
Cooldown 4 → 3 with books
Attacks 1 enemy 2 times.
Each hit ignores 30% of the target's DEF and destroys the enemy's MAX HP by 25% of the damage dealt. Cannot destroy a single enemy's MAX HP by more than 75%. If the target is a Boss, destroys MAX HP equal to 35% of the damage dealt.
If the target has any active skills on cooldown, both hits will ignore 50% of the target's DEF instead.
Instantly resets the cooldown on one of this Champion’s random active skills, whenever an enemy increases the cooldown of any of their skills. Grants an Extra Turn if a skill’s cooldown was reset. After granting an Extra Turn, places this skill on cooldown.
Will also grant an Extra Turn if an ally, Mastery, Artifact Set, or Accessory decreases the cooldown of any of this Champion’s skills. After granting an Extra Turn, places this skill on cooldown.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Vitrius the Anointed's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Decrease SPD], [True Fear], so other stats come first.