Siegebreaker is a Rare Spirit Attack champion from the Ogryn Tribes, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back and places [Block Active Skills]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Siegebreaker helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 14 skill books to max every skill; each book upgrades a random skill.
A2 Electrocute: cooldown 3 → 2
A3 Heavenly Roar: cooldown 5 → 4
A2 Electrocute: effect chance 80% → 100%
+45% damage / healing in total across the skills
A1
Pelting Blows
Attacks 1 enemy 2 times.
Damage 1.5×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +5%
A2
Electrocute
Cooldown 3 → 2 with books
Attacks 1 enemy. Has an 80% chance of placing a [Block Active Skills] debuff for 1 turn if this attack is critical.
Damage 6.6×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
A3
Heavenly Roar
Cooldown 5 → 4 with books
Places a 30% [Increase C. RATE] buff on this Champion for 2 turns, then attacks all enemies. Has a 50% Chance of decreasing the Turn Meter by 30% if this attack is critical.
Damage 4.6×ATK
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Siegebreaker's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Block Active Skills] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.