Skellag is an Uncommon Force Defense champion from the Undead Hordes, built as a damage dealer, debuffer and crowd control. In battle the kit places [Decrease ACC], [Freeze]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Skellag helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A2 Blizzard: effect chance 60% → 100%
A2 Blizzard: cooldown 4 → 3
A1 Thrust: effect chance 25% → 40%
+45% damage / healing in total across the skills
A1
Thrust
Attacks 1 enemy. Has a 25% chance of placing a [Freeze] debuff for 1 turn.
Scales from ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
A2
Blizzard
Cooldown 4 → 3 with books
Attacks all enemies. Has a 60% chance of placing a 25% [Decrease ACC] debuff for 2 turns.
Damage 3.5×ATK
Skill books (7)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +20%
Level 6: Damage +15%
Level 7: Buff/Debuff Chance +20%
Level 8: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Skellag's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease ACC], [Freeze] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.