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Spirit

Tatura Rimehide

Leader auraIncreases allies' DEF in the Doom Tower by 35%

Overview

Tatura Rimehide is a Legendary Spirit Defense champion from the High Elves, built as a buffer and crowd control. In battle the kit places [Decrease ACC], [Freeze] and gives allies [Block Debuffs], [Increase DEF]. As leader: increases allies' DEF in the Doom Tower by 35%.

BufferCrowd control

Where Tatura Rimehide helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Arena
PvP
Strong fit
Scarab King
Doom Tower
Strong fit
Nether Spider
Doom Tower
Good fit
Celestial Griffin
Doom Tower
Good fit
Dark Fae
Doom Tower
Good fit
Clan Boss
Core
Can help
Chimera
Core
Can help
Dragon's Lair
Dungeons
Can help
Ice Golem's Peak
Dungeons
Can help
Spider's Den
Dungeons
Can help
Minotaur's Labyrinth
Dungeons
Can help

Skills

8/10

Book value

Worth books early. 9 skill books to max every skill; each book upgrades a random skill.

  • A2 Wings of Shelter: cooldown 5 → 3
  • A3 Otherworld Breach: cooldown 5 → 4
  • A1 Solar Ray: effect chance 80% → 100%
  • +30% damage / healing in total across the skills
A1

Solar Ray

Attacks 1 enemy. Has an 80% chance of placing a 50% [Decrease ACC] debuff for 2 turns.
Damage 3.8×DEF
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Wings of Shelter

Cooldown 5 → 3 with books
Places a [Block Debuffs] buff and a 60% [Increase DEF] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
A3

Otherworld Breach

Cooldown 5 → 4 with books
Attacks all enemies. Places a [Perfect Veil] buff on all allies except this Champion for 2 turns. Also places a [Shield] buff on this Champion for 2 turns equal to 20% of the damage inflicted.
Damage 4.2×DEF
Skill books (3)
  1. Level 2: Damage +5%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
Passive

Glimmer Hide [P]

When attacked, reflects 30% of the damage this Champion receives back to the attacker. Also has a 30% chance of placing a [Freeze] debuff on the attacker for 1 turn.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Tatura Rimehide's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. DEF% - The damage scales from DEF - and it keeps the champion alive.
  3. RES - Shrugs off enemy debuffs.
  4. ACC - Optional - only the A1 places [Decrease ACC], [Freeze], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateDEF%Survivability
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2ShieldbearerStronger [Shield] buffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. DEF% - The damage scales from DEF - and it keeps the champion alive.
  3. RES - Resists enemy crowd control.
  4. ACC - Optional - only the A1 places [Decrease ACC], [Freeze], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateDEF%Survivability
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2ShieldbearerStronger [Shield] buffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Tatura Rimehide.

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