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Spirit

Stokk the Broken

Leader auraIncreases allies' SPD in all battles by 20%

Overview

Stokk the Broken is a Legendary Spirit Support champion from the Ogryn Tribes, built as a damage dealer, debuffer and buffer. In battle the kit destroys enemy MAX HP, fills allies' Turn Meters, keeps the team healing over time, places [Weaken], [Poison] and gives allies [Continuous Heal]. Its damage scales from ATK. As leader: increases allies' SPD in all battles by 20%.

Damage dealerDebufferBufferHealerTurn meter

Where Stokk the Broken helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 14 skill books to max every skill; each book upgrades a random skill.

  • A2 Volatile Mixture: cooldown 5 → 3
  • A3 Vengefire Flood: cooldown 5 → 3
  • A1 Doom Flasks: effect chance 25% → 50%
  • A2 Volatile Mixture: effect chance 75% → 100%
  • +45% damage / healing in total across the skills
A1

Doom Flasks

Attacks 1 enemy 2 times.

Each hit has a 25% chance of increasing the duration of all [Poison] and [HP Burn] debuffs on the target by 1 turn.
Damage 2.4×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +15%
A2

Volatile Mixture

Cooldown 5 → 3 with books
Attacks all enemies 2 times.

The first hit instantly activates one tick of all [Poison] and [HP Burn] debuffs on all enemies, and one tick of all [Continuous Heal] buffs on all allies.

The second hit has a 75% chance of destroying each target's MAX HP by 3% for each [Poison] and [HP Burn] debuff activated on them by this skill (stacks up to 60%).

Then fills the Turn Meters of all allies by 20%.
Damage 2.2×ATK
Skill books (5)
  1. Level 2: Damage +15%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Cooldown -1
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
A3

Vengefire Flood

Cooldown 5 → 3 with books
Attacks all enemies.

Has an 80% chance of placing two 5% [Poison] debuffs on all enemies for 2 turns. If any targets are under a [HP Burn] debuff, places three 5% [Poison] debuffs and a 25% [Weaken] debuff on them for 2 turns instead.

Also places two 15% [Continuous Heal] buffs on all allies for 2 turns.
Damage 4.4×ATK
Skill books (5)
  1. Level 2: Damage +15%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Cooldown -1
  4. Level 5: Buff/Debuff Chance +10%
  5. Level 6: Cooldown -1
Passive

Rigged To Blow [P]

Ascension 3
The damage inflicted by [Poison] and [HP Burn] debuffs will ignore [Block Damage] and [Unkillable] buffs.

Whenever allies attack enemies with destroyed MAX HP, increases the damage dealt by 10%.

If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Stokk the Broken's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Weaken], [Poison] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Weaken], [Poison] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.
  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Cruelty - Many hits per turn means the target's DEF melts away; best on multi-hit attackers and in long boss fights.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Stokk the Broken.

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