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Magic

Nell Blackteeth

Leader auraIncreases allies' ACC in the Arena by 100

Overview

Nell Blackteeth is a Mythical Magic Support champion from the Sylvan Watchers, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back, steals enemy buffs, fills allies' Turn Meters, destroys enemy MAX HP and places [Decrease DEF], [Weaken], [Poison], [Sleep]. Its damage scales from ATK. As leader: increases allies' ACC in the Arena by 100.

Damage dealerDebufferCrowd controlTurn meter

Where Nell Blackteeth helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

6/10

Book value

Worth books once it is a core champion. 8 skill books to max every skill; each book upgrades a random skill.

  • A2 Soporific Musk: cooldown 4 → 3
  • A3 Sickle of Corruption: cooldown 4 → 3
  • +80% damage / healing in total across the skills

Form 1 (Magic)

A1

Entrapment

Attacks 1 enemy.

Steals 10% of the target’s Turn Meter. Steals an additional 5% Turn Meter for each debuff on the enemy.

Also has a 75% chance of placing a [True Fear] debuff for 1 turn.
Damage 5×ATK
Skill books (1)
  1. Level 2: Ignore RES +15%
A2

Soporific Musk

Cooldown 4 → 3 with books
Steals all buffs from all enemies.

Decreases each target's Turn Meter by 10%. Decreases each target's Turn Meter by an additional 5% for each debuff on them.

Also instantly activates one tick of all [Poison] debuffs on all enemies.

Then places a [Sleep] debuff for 1 turn on all enemies without [Poison] debuffs.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Sickle of Corruption

Cooldown 4 → 3 with books
Attacks all enemies.

Places a 60% [Decrease DEF] debuff and a 25% [Weaken] debuff on all enemies for 2 turns.

Fills the Turn Meters of all allies by 20%.
Damage 5.2×ATK
Skill books (2)
  1. Level 2: Ignore RES +20%
  2. Level 3: Cooldown -1
A4

Metamorph

Cooldown 4
Transforms this Champion into their Alternate Form. Then grants an Extra Turn.
Passive

Skill 92705 name

Skill 7000004 description
Passive

Blackteeth's Buffet [P]

Ascension 3
Whenever an enemy receives a buff, is healed, or has their Turn Meter increased by a skill, places a 5% [Poison] debuff on that enemy for 2 turns. Will ignore [Block Debuffs] buffs.

Increases this Champion's Turn Meter by 5% for each [Poison] debuff placed by this skill.

Form 2 (Magic)

A1

Bellyslash

Attacks 1 enemy 4 times. Each hit will ignore 30% of the target's DEF. Each hit will also decrease the target’s MAX HP by 25% of the damage inflicted.

If the target is not a Boss, also places a [Shield] buff on this Champion equal to 25% of the target’s MAX HP.
Damage 1×ATK
Skill books (1)
  1. Level 2: Damage +20%
A2

Cut 'Em Up

Cooldown 3
Attacks 1 enemy 2 times. Deals 100% more damage to enemies under a [Stun], [Sleep], [Freeze], [Provoke], [Fear], [True Fear], or [Petrification] debuffs.

If the target is killed, instantly activates the [Feast of Terror] skill.
Scales from ATK
Skill books (2)
  1. Level 2: Damage +20%
  2. Level 3: Damage +20%
A3

Feast of Terror

Cooldown 4
Attacks all enemies.

Places a [True Fear] debuff for 2 turns. This debuff cannot be resisted or blocked by enemies with 50% HP or less.
Damage 3.9×ATK
Skill books (1)
  1. Level 2: Damage +20%
A4

Metamorph

Cooldown 4
Transforms this Champion into their Base Form. Then grants an Extra Turn.
Passive

Skill 892705 name

Skill 7000004 description
Passive

Ravenous Hunger [P]

Ascension 3Cooldown 2
Whenever this Champion kills an enemy using an active skill, grants this Champion an Extra Turn.

Each debuff placed by this Champion in either Form increases this Champion’s HP, ATK, and DEF by 2% (stacks up to 50%) and SPD by 2 (stacks up to 50) in their Alternate Form.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Nell Blackteeth's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Decrease DEF], [Weaken], [Poison] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. ATK% - The skills' damage scales from ATK.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - To land [Decrease DEF], [Weaken], [Poison] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.

How blessings work

Relics

  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.
  • Mind of Marquat - Hits can place [Fatigue], which slows an enemy's turn meter - useful against enemies that can be fatigued.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Nell Blackteeth.

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