Leader auraIncreases allies' ACC in all battles by 60
Overview
Warchief is a Legendary Force Defense champion from the Skinwalkers, built as a debuffer, buffer and healer. In battle the kit heals itself, heals allies, steals enemy buffs, places [Provoke] and gives allies [Shield]. As leader: increases allies' ACC in all battles by 60.
DebufferBufferHealerCrowd control
Where Warchief helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A2 Marauder: cooldown 4 → 3
A2 Marauder: effect chance 50% → 75%
A1 Brutal Force: effect chance 25% → 35%
+90% damage / healing in total across the skills
A1
Brutal Force
Attacks 1 enemy 3 times. Each hit has a 25% chance of placing a [Provoke] debuff for 1 turn.
Each hit also heals this Champion and the ally with the lowest HP by 3% of this Champion's MAX HP.
Damage 1×DEF
Skill books (5)
Level 2: Damage +15%
Level 3: Damage +15%
Level 4: Heal +10%
Level 5: Heal +10%
Level 6: Buff/Debuff Chance +10%
A2
Marauder
Ascension 3Cooldown 4 → 3 with books
Attacks 1 enemy.
Steals all buffs from the target, and places a [Provoke] debuff on them for 3 turns. Also has a 50% chance of placing a [Provoke] debuff on all other enemies for 1 turn.
Then places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion's DEF.
Damage 4.3×DEF
Skill books (6)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +20%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +15%
Level 7: Cooldown -1
Passive
Standstill [P]
Whenever an ally under a [Shield] buff is hit by an enemy, heals that ally by 25% of the damage dealt to the [Shield].
Increases this Champion's DEF by 10% for each enemy under a [Provoke] debuff. Will also increase this Champion's DEF by 5% for each enemy not under a [Provoke] debuff.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Warchief's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.