Leader auraIncreases allies' DEF in Faction Wars by 15%
Overview
Metalshaper is a Rare Spirit Support champion from the Lizardmen, built as a buffer, healer and cleanser. In battle the kit steals enemy buffs, heals allies, removes debuffs from allies and gives allies [Increase DEF], [Shield]. As leader: increases allies' DEF in Faction Wars by 15%.
BufferHealerCleanser
Where Metalshaper helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 13 skill books to max every skill; each book upgrades a random skill.
A2 Fortified Steel: cooldown 3 → 2
A3 Rescue: cooldown 5 → 4
A1 Transference Bolt: effect chance 30% → 45%
+55% damage / healing in total across the skills
A1
Transference Bolt
Attacks 1 enemy. Has a 30% chance of stealing 1 random buff from the target.
Damage 4×DEF
Skill books (6)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
A2
Fortified Steel
Cooldown 3 → 2 with books
Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is proportional to this Champion Level.
Skill books (4)
Level 2: Shield +5%
Level 3: Shield +5%
Level 4: Shield +10%
Level 5: Cooldown -1
A3
Rescue
Ascension 3Cooldown 5 → 4 with books
Removes all debuffs from the ally with the lowest HP, then heals them by 20% of this Champion's MAX HP. Also places a 25% [Increase DEF] buff on that ally for 3 turns.
Skill books (3)
Level 2: Heal +10%
Level 3: Heal +10%
Level 4: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Metalshaper's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.