Leader auraIncreases allies' DEF in all battles by 33%
Overview
Graazur Irongut is a Legendary Void Defense champion from the Ogryn Tribes, built as a debuffer, buffer and healer. In battle the kit heals itself, heals allies, places [Provoke] and gives allies [Increase DEF], [Increase RES], [Shield]. As leader: increases allies' DEF in all battles by 33%.
DebufferBufferHealerCrowd control
Where Graazur Irongut helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A2 Healing Bombardment: cooldown 4 → 3
A3 Let None Pass!: cooldown 4 → 3
A3 Let None Pass!: effect chance 75% → 100%
+70% damage / healing in total across the skills
A1
Defend The Wall!
Attacks all enemies. Places a [Shield] buff on all allies except this Champion for 1 turn. The value of the [Shield] is proportional to this Champion’s DEF.
Damage 3.1×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Shield +10%
Level 4: Damage +10%
Level 5: Shield +10%
A2
Healing Bombardment
Cooldown 4 → 3 with books
Attacks all enemies. Heals this Champion by 10% of the damage dealt.
Increases the duration of all buffs on all allies by 1 turn.
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
A3
Let None Pass!
Cooldown 4 → 3 with books
Attacks all enemies. Has a 75% chance of placing a [Provoke] debuff for 1 turn.
Whenever this Champion is attacked, heals all allies except this Champion by 70% of the damage received. Only heals by 35% of the damage received from Boss attacks. This effect has no cooldown.
[Active Effect]
Places an [Unkillable] buff on this Champion for 1 turn before receiving a fatal hit.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Graazur Irongut's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.