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Magic

Xalgaze Fangwall

Leader auraIncreases allies' DEF in all battles by 30%

Overview

Xalgaze Fangwall is a Legendary Magic Defense champion from the Demonspawn, built as a debuffer, buffer and crowd control. In battle the kit heals itself, places [Leech], [Decrease RES], [True Fear], [Block Active Skills] and gives allies [Increase ACC], [Increase DEF], [Reflect Damage]. As leader: increases allies' DEF in all battles by 30%.

DebufferBufferCrowd control

Where Xalgaze Fangwall helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Chimera
Core
Strong fit
Clan Boss
Core
Can help
Arena
PvP
Can help

Skills

9/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 Unholy Resilience: cooldown 5 → 3
  • A2 Horrific Mission: cooldown 4 → 3
  • A1 Unsettling Warrior: effect chance 50% → 75%
  • A2 Horrific Mission: effect chance 75% → 100%
  • +30% damage / healing in total across the skills
A1

Unsettling Warrior

Attacks 1 enemy 1 time.

Has a 50% chance to place a [True Fear] debuff for 1 turn. Also has a 50% chance to place a [Block Active Skills] debuff for 1 turn, if the target is under a [Leech] debuff.
Damage 4.3×DEF
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Buff/Debuff Chance +15%
A2

Horrific Mission

Cooldown 4 → 3 with books
Attacks all enemies 2 times. Each hit will ignore 15% of each target’s DEF.

The first hit has a 75% chance of placing a [Leech] debuff for 2 turns. The second hit has a 75% chance of placing a 50% [Decrease RES] debuff for 2 turns.
Damage 2.1×DEF
Skill books (5)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
A3

Unholy Resilience

Cooldown 5 → 3 with books
Places a 60% [Increase DEF] buff, a 50% [Increase ACC] buff, and a 30% [Reflect Damage] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Construct Of Siroth [P]

Ascension 3
All [Reflect Damage] buffs on this Champion and their allies reflect 30% more damage. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

Whenever this Champion is attacked, reflects 50% of the damage this Champion receives back to the attacker.

Heals this Champion by 50% of any damage received from enemy skills while under a [Reflect Damage] buff.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Xalgaze Fangwall's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Leech], [Decrease RES], [True Fear].
  3. DEF% - The damage scales from DEF - and it keeps the champion alive.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Leech], [Decrease RES], [True Fear].
  3. DEF% - The damage scales from DEF - and it keeps the champion alive.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Xalgaze Fangwall.

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