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Magic

Signy of Highshield

Overview

Signy of Highshield is an Epic Magic HP champion from the Banner Lords, built as a buffer and cleanser. In battle the kit heals itself, removes debuffs from allies, strips enemy buffs, places [Decrease RES] and gives allies [Increase RES], [Reflect Damage].

BufferCleanser

Where Signy of Highshield helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

AreaFitBecause the kit has
Chimera
Core
Good fit
Nether Spider
Doom Tower
Good fit
Dark Fae
Doom Tower
Good fit
Hydra
Core
Can help
Spider's Den
Dungeons
Can help
Phantom Shogun's Grove
Dungeons
Can help
Scarab King
Doom Tower
Can help
Celestial Griffin
Doom Tower
Can help

Skills

8/10

Book value

Worth books early. 12 skill books to max every skill; each book upgrades a random skill.

  • A3 Just Cause: cooldown 6 → 4
  • A2 Highshield's Defiance: cooldown 4 → 3
  • A1 Platebreaker: effect chance 25% → 50%
  • A2 Highshield's Defiance: effect chance 75% → 100%
  • +30% damage / healing in total across the skills
A1

Platebreaker

Attacks 1 enemy 2 times.

Each hit has a 25% chance of placing a 50% [Decrease RES] debuff for 2 turns.

Each hit also heals this Champion by 20% of the damage inflicted.
Damage 0.12×HP
Skill books (5)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Buff/Debuff Chance +5%
  4. Level 5: Buff/Debuff Chance +10%
  5. Level 6: Buff/Debuff Chance +10%
A2

Highshield's Defiance

Cooldown 4 → 3 with books
Attacks all enemies. Before attacking, has a 75% chance of removing 1 random debuff from all allies.

After the attack, has a 75% chance of removing a random buff from all enemies.
Damage 0.24×HP
Skill books (5)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
A3

Just Cause

Cooldown 6 → 4 with books
Places a 50% [Increase RES] buff and a 30% [Reflect Damage] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Hero of the People [P]

Ascension 3
When this Champion is under a [Reflect Damage] buff and an enemy attempts to place a debuff, has a 20% chance to reflect the debuff back onto the attacker.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Signy of Highshield's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. HP% - The damage scales from HP - and it keeps the champion alive.
  3. RES - Shrugs off enemy debuffs.
  4. ACC - Optional - only the A1 places [Decrease RES], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2ShieldbearerStronger [Shield] buffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. HP% - The damage scales from HP - and it keeps the champion alive.
  3. RES - Resists enemy crowd control.
  4. ACC - Optional - only the A1 places [Decrease RES], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateHP%Survivability
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2ShieldbearerStronger [Shield] buffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Signy of Highshield.

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