Leader auraIncreases allies' ATK in Dungeons by 21%
Overview
Hurler is a Rare Force Attack champion from the Lizardmen, built as a damage dealer. In battle the kit strips enemy buffs and lengthens enemy cooldowns. Its damage scales from ATK. As leader: increases allies' ATK in Dungeons by 21%.
Damage dealer
Where Hurler helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 11 skill books to max every skill; each book upgrades a random skill.
+80% damage / healing in total across the skills
A1
Spin Throw
Attacks 1 enemy 2 times. Each hit has a 25% chance to ignore DEF by 50%.
Damage 1.7×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Level 6: Damage +10%
A2
Firebolt
Cooldown 3
Attacks 1 enemy. Removes 1 random buff from the target. Fills this Champion's Turn Meter by 30%.
Damage 5×ATK
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
A3
Pin Down
Ascension 3Cooldown 5
Attacks 1 enemy. Puts the target's skills on cooldown.
Damage 5.5×ATK
Skill books (3)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Hurler's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.