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Dune Herald Zaharis

Leader auraIncreases allies' SPD in all battles by 20%

Overview

Dune Herald Zaharis is a Legendary Force Support champion from the Barbarians, built as a debuffer, buffer and crowd control. In battle the kit pushes enemies' Turn Meters back, steals enemy buffs, places [Block Buffs], [Block Active Skills] and gives allies [Block Debuffs], [Increase ACC], [Increase SPD]. As leader: increases allies' SPD in all battles by 20%.

DebufferBufferCrowd controlProtector

Where Dune Herald Zaharis helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

10/10

Book value

Worth books early. 11 skill books to max every skill; each book upgrades a random skill.

  • A2 The Herald Speaks: cooldown 5 → 3
  • A3 Booming Voice: cooldown 5 → 3
  • A1 Hawkstrike: effect chance 75% → 100%
  • A2 The Herald Speaks: effect chance 75% → 100%
  • +30% damage / healing in total across the skills
A1

Hawkstrike

Attacks 1 enemy. Has a 75% chance of stealing 15% of the target’s Turn Meter.

Also has a 75% chance of applying a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies.
Damage 4.7×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +15%
A2

The Herald Speaks

Cooldown 5 → 3 with books
Attacks 1 enemy. Before attacking, has a 75% chance of stealing all buffs from the target enemy. Then applies a [Buff Spread] effect, taking all buffs from this Champion and placing them on all allies.

Places a [Block Buffs] debuff and a [Block Active Skills] debuff on the target for 2 turns.
Damage 6.4×ATK
Skill books (5)
  1. Level 2: Damage +15%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Cooldown -1
  4. Level 5: Buff/Debuff Chance +15%
  5. Level 6: Cooldown -1
A3

Booming Voice

Cooldown 5 → 3 with books
Places 1 [Intercept] stack on a target ally.

Also places a [Block Debuffs] buff and a 30% [Increase SPD] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Wings of Victory [P]

Ascension 3
At the start of the round, places a 50% [Increase ACC] buff on all allies for 3 turns.

Whenever a debuff on an enemy is removed, expires, or has its duration decreased, fills this Champion’s Turn Meter by 5%.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Dune Herald Zaharis's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Block Buffs], [Block Active Skills].
  3. HP% - To stay alive - a dead support helps no one.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Block Buffs], [Block Active Skills].
  3. RES - Resists enemy crowd control.
  4. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Polymorph - A deterrent against enemy debuffers - best in the Arena and against ordinary enemies, not bosses.
  • Faultless Defense - Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.

How blessings work

Relics

  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
  • Hoarder's Cauldron - Sometimes ignores some of the target's RES when applying a debuff, so a debuffer lands more of what it casts.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Dune Herald Zaharis.

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