Leader auraIncreases allies' ATK in all battles by 30%
Overview
Alice The Wanderer is a Legendary Magic Attack champion from the Sacred Order, built as a damage dealer and crowd control. In battle the kit lengthens enemy cooldowns and pushes enemies' Turn Meters back. Its damage scales from ATK. As leader: increases allies' ATK in all battles by 30%.
Damage dealerCrowd control
Where Alice The Wanderer helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 12 skill books to max every skill; each book upgrades a random skill.
A2 Clockwork Cyclone: cooldown 4 → 3
A3 Queenslayer: cooldown 4 → 3
A2 Clockwork Cyclone: effect chance 75% → 100%
A1 Vorpal Sword: effect chance 80% → 100%
+60% damage / healing in total across the skills
A1
Vorpal Sword
Attacks 1 enemy 2 times. Places an extra hit if the target has any active skills on cooldown.
Each hit has an 80% chance of decreasing the duration of a random buff on the target by 1 turn.
Damage 1.7×ATK
Skill books (4)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
A2
Clockwork Cyclone
Cooldown 4 → 3 with books
Attacks all enemies.
Has a 75% chance of increasing the cooldowns of all enemy skills by 2 turns.
Also has a 75% chance of decreasing each target’s Turn Meter by 15%. If at least one of a target’s skills has its cooldown increased to the max, decreases their Turn Meter by 30% instead.
Damage 4.2×ATK
Skill books (5)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
Queenslayer
Cooldown 4 → 3 with books
Attacks 1 enemy. Will ignore 20% of the target’s DEF.
If the initial target is killed, also attacks the enemy with the lowest HP. Will also ignore 20% of the target’s DEF.
Damage 5×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Passive
Tick Tock [P]
Ascension 3Cooldown 3
[Passive Effect]
Whenever this Champion attacks, inflicts 3% more damage to each target for each turn remaining on all of their skills' cooldowns. The bonus damage is counted individually for each target.
[Active Effect]
Resets the cooldown of one of this Champion’s skills each time they kill an enemy. Occurs once per skill.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Alice The Wanderer's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.