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Force

Baroth the Bloodsoaked

Overview

Baroth the Bloodsoaked is an Epic Force HP champion from the Barbarians, built as a damage dealer, debuffer and buffer. In battle the kit pushes enemies' Turn Meters back, heals allies, strips enemy buffs, places [Decrease DEF], [Decrease ATK] and gives allies [Shield]. Its damage scales from HP.

Damage dealerDebufferBufferHealerCrowd control

Where Baroth the Bloodsoaked helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

3/10

Book value

Low priority - books mostly add damage. 12 skill books to max every skill; each book upgrades a random skill.

  • A2 Splattering Hacks: cooldown 4 → 3
  • A3 Serpent Axes: effect chance 75% → 100%
  • A1 Gilded Weapons: effect chance 20% → 30%
  • +40% damage / healing in total across the skills
A1

Gilded Weapons

Attacks 1 enemy 2 times. The first hit has a 20% chance of filling this Champion’s Turn Meter by 10%. The second hit has a 20% chance of decreasing the target’s Turn Meter by 10%.
Damage 0.12×HP
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Damage +5%
  4. Level 5: Buff/Debuff Chance +5%
A2

Splattering Hacks

Cooldown 4 → 3 with books
Attacks 1 enemy 2 times. The first hit places a [Shield] equal to 25% of the damage inflicted on all allies for 2 turns. The second hit heals all allies by 10% of the damage inflicted.
Damage 0.17×HP
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Cooldown -1
A3

Serpent Axes

Ascension 3Cooldown 4
Attacks 1 enemy 2 times. The first hit has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns and a 75% chance of removing any [Increase ATK] buffs from the target.

The second hit has a 75% chance of placing a 60% [Decrease DEF] debuff for 2 turns and a 75% chance of removing any [Increase DEF] buffs from the target.
Damage 0.18×HP
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +15%

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Baroth the Bloodsoaked's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. ACC - To land [Decrease DEF], [Decrease ATK] - a resisted debuff does nothing.
  3. C.RATE - Up to 100%: every crit multiplies the hit.
  4. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  5. HP% - The skills' damage scales from HP.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: HP +15%, Lifesteal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. HP% - The skills' damage scales from HP.
  5. ACC - To land [Decrease DEF], [Decrease ATK] on Arena defenders, who usually have high RES.

Gear set combinations

  • Ignores DEF on every hit, plus HP - the all-round damage build.
    Gives: HP +15%, Savage effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: HP +15%, C.RATE +12%, SPD +12%
  • Keeps the damage and adds ACC for the kit's debuffs.
    Gives: ACC +40, SPD +5%, Savage effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateHP%Damage scales from HP
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletC.DMGThe crit multiplier
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Support

  1. T1Pinpoint AccuracyACC for the kit's debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Arcane CelerityTurn meter when its debuffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed, Accuracy...).
  5. T5Master HexerIts debuffs can last a turn longer.
  6. T6Eagle-Eye+50 ACC.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Phantom Touch - Extra damage on every attack suits anyone whose job is to hit, and it needs no particular debuff or buff to work.

How blessings work

Relics

  • Torch of Thralldom - Raises the wearer's stats for each ally of the same faction - strong on teams built around a single faction.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Baroth the Bloodsoaked.

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