Overview Conellia is an Epic Magic Support champion from the Dwarves, built as a debuffer, healer and crowd control. In battle the kit lengthens enemy cooldowns, heals allies, fills allies' Turn Meters and places [Sleep], [Fear]. As leader: increases allies' SPD in all battles by 18%.
Debuffer Healer Crowd control Turn meter
Where Conellia helps Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Skills
9/10 Book value Worth books early. 11 skill books to max every skill; each book upgrades a random skill.
A2 Peace of the Deep: cooldown 5 → 3 A3 Revitalizing Rest: cooldown 4 → 2 A2 Peace of the Deep: effect chance 80% → 100% A1 Surprising Swiftness: effect chance 40% → 50% +10% damage / healing in total across the skills
A1
Surprising Swiftness Attacks 1 enemy. Has a 40% chance of increasing the cooldown of one of the target’s Skills by 2 turns at random.
Skill books (4) Level 2: Damage +5% Level 3: Buff/Debuff Chance +5% Level 4: Damage +5% Level 5: Buff/Debuff Chance +5% A2
Peace of the Deep Ascension 3 Cooldown 5 → 3 with books Has an 80% chance of placing a
[Sleep] debuff on all enemies for 1 turn.
[Passive Effect] Whenever an enemy loses a
[Sleep] debuff placed by this Skill, has a 50% chance of replacing it with a
[Fear] debuff for 1 turn instead.
Skill books (5) Level 2: Buff/Debuff Chance +5% Level 3: Buff/Debuff Chance +5% Level 4: Buff/Debuff Chance +10% Level 5: Cooldown -1 Level 6: Cooldown -1 A3
Revitalizing Rest Cooldown 4 → 2 with books Places a
[Sleep] debuff on an ally for 1 turn.
Heals that ally by 50% of their MAX HP and fills their Turn Meter by 50% whenever the
[Sleep] debuff expires or gets removed.
Heals that ally by 100% and completely fills their Turn Meter if the
[Sleep] debuff is lost due to taking damage from an enemy.
Skill books (2) Level 2: Cooldown -1 Level 3: Cooldown -1 Passive
Skill 63506 name Skill 6666618 description
Passive
Skill 63505 name Ascension 3 Skill 6666618 description
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works .
Suggested build A starting point worked out from Conellia's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs .
PvE: dungeons, bosses, campaign Arena
Stat priority SPD - A support's value is how often it acts. ACC - To land [Sleep], [Fear]. HP% - To stay alive - a dead support helps no one. RES - Shrugs off enemy debuffs.
Gear set combinations As fast as possible while still landing debuffs.
Gives: SPD +29%, ACC +40
More ACC when targets have high RES.
Gives: SPD +17%, ACC +80
Stays alive in long boss fights and lands its debuffs.
Gives: ACC +40, SPD +5%, Lifesteal effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability Chestplate ACC To land the kit's debuffs Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Pinpoint Accuracy ACC for its debuffs. T2 Lay On Hands Stronger heals. T3 Healing Savior Stronger heals on allies in danger. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Master Hexer Its debuffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Blastproof Less AoE damage taken. T3 Resurgent Can shake off a debuff after a big hit. T4 Delay Death Takes less damage from the same enemy over time. T5 Cycle of Revenge Turn meter when allies are crit. T6 Fearsome Presence Better odds for its crowd control.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. How relics work
Stat priority SPD - A support's value is how often it acts - and acting first in the Arena. ACC - To land [Sleep], [Fear]. RES - Resists enemy crowd control. HP% - To stay alive.
Gear set combinations As fast as possible while still landing debuffs.
Gives: SPD +29%, ACC +40
More ACC when targets have high RES.
Gives: SPD +17%, ACC +80
SPD, ACC and a [Shield] for the opening turns.
Gives: SPD +29%, ACC +40, Divine Speed effect
Main stats Weapon ATK Fixed Helmet HP Fixed Shield DEF Fixed Gauntlets HP% Survivability Chestplate ACC To land the kit's debuffs Boots SPD Always - turns win fights Ring HP Flat HP Amulet HP Flat HP Banner ACC To land the kit's debuffs
Masteries The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support T1 Pinpoint Accuracy ACC for its debuffs. T2 Lay On Hands Stronger heals. T3 Healing Savior Stronger heals on allies in danger. T4 Lore of Steel Stronger set bonuses (Speed...). T5 Master Hexer Its debuffs can last a turn longer. T6 Timely Intervention Turn meter when an ally drops low. Defense T1 Defiant RES. T2 Improved Parry Less damage from crits. T3 Wisdom of Battle Can block debuffs after crowd control ends. T4 Harvest Despair Its crowd control can also place [Leech]. T5 Cycle of Revenge Turn meter when allies are crit. T6 Unshakeable +50 RES.
Blessings Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions. Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage. Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level. How blessings work
Relics Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets. Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often. Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back. How relics work