Leader auraIncreases allies' RES in Dungeons by 70
Overview
Thenasil is an Epic Force Support champion from the High Elves, built as a buffer, healer and crowd control. In battle the kit heals allies, places [Sleep] and gives allies [Increase DEF]. As leader: increases allies' RES in Dungeons by 70.
BufferHealerCrowd control
Where Thenasil helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 13 skill books to max every skill; each book upgrades a random skill.
A2 Oak-Skinned: cooldown 4 → 3
A3 Wither: cooldown 6 → 5
A1 Spring Lullaby: effect chance 15% → 50%
+40% damage / healing in total across the skills
A1
Spring Lullaby
Attacks 1 enemy. Has a 15% chance of placing a [Sleep] debuff for 1 turn.
Damage 5.2×ATK
Skill books (5)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Buff/Debuff Chance +10%
A2
Oak-Skinned
Cooldown 4 → 3 with books
Places a 60% [Increase DEF] buff on all allies for 2 turns. Heals all allies by 25% of this Champion's MAX HP.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
A3
Wither
Cooldown 6 → 5 with books
Attacks all enemies. Decreases the duration of all enemy buffs by 1 turn.
Damage 4×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Thenasil's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- Heals or shields scale from HP.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Sleep], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.