Dervish is an Uncommon Magic Attack champion from the Barbarians, built as a damage dealer and debuffer. In battle the kit places [Decrease DEF], [Heal Reduction]. Its damage scales from ATK.
Damage dealerDebuffer
Where Dervish helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 9 skill books to max every skill; each book upgrades a random skill.
A2 Sealing Arrow: effect chance 50% → 100%
A2 Sealing Arrow: cooldown 4 → 3
A1 Flurry: effect chance 25% → 35%
+10% damage / healing in total across the skills
A1
Flurry
Attacks 2 times at random. Has a 25% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage 4.6×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
A2
Sealing Arrow
Cooldown 4 → 3 with books
Attacks 1 enemy. Has a 50% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage 8.6×ATK
Skill books (5)
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +20%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Dervish's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Heal Reduction] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.