Leader auraIncreases Magic allies' ATK in all battles by 30%
Overview
Skink is a Rare Magic Attack champion from the Lizardmen, built as a damage dealer and debuffer. In battle the kit places [Decrease DEF], [Heal Reduction]. Its damage scales from ATK. As leader: increases Magic allies' ATK in all battles by 30%.
Damage dealerDebuffer
Where Skink helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Attacks 1 enemy. Has a 50% chance of placing a 30% [Decrease DEF] debuff for 2 turns. Places a 50% [Heal Reduction] debuff for 2 turns if the target has a [Decrease DEF] debuff.
Damage 5.5×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
Catalyze
Cooldown 4 → 3 with books
Attacks 1 enemy. The hit is critical if the target has a [Heal Reduction] debuff.
Damage 5.5×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Skink's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Heal Reduction] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.