Dunestrider is a Rare Magic Attack champion from the Barbarians, built as a damage dealer, debuffer and crowd control. In battle the kit pushes enemies' Turn Meters back and places [Decrease DEF], [Heal Reduction]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Dunestrider helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 14 skill books to max every skill; each book upgrades a random skill.
A2 Nomad's Stride: cooldown 4 → 3
A3 Harsh Mercy: cooldown 5 → 4
A1 Desert Wind: effect chance 30% → 50%
A3 Harsh Mercy: effect chance 75% → 95%
+45% damage / healing in total across the skills
A1
Desert Wind
Attacks 1 enemy. Has a 30% chance of placing a 30% [Decrease DEF] debuff for 2 turns.
Damage 3.45×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
A2
Nomad's Stride
Cooldown 4 → 3 with books
Attacks 3 times at random. Each critical hit decreases the target’s Turn Meter by 10%. Will only decrease the Turn Meter once per target.
Damage 1.9×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Harsh Mercy
Ascension 3Cooldown 5 → 4 with books
Attacks all enemies, then attacks the enemy with the lowest HP. Has a 75% chance of placing a 100% [Heal Reduction] debuff on the enemy with the lowest HP for 2 turns.
Damage 3.62×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Dunestrider's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Heal Reduction] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.