Leader auraIncreases allies' C.RATE in all battles by 15%
Overview
Dirandil is an Epic Force Attack champion from the Dark Elves, built as a damage dealer and crowd control. In battle the kit places [Freeze]. Its damage scales from ATK. As leader: increases allies' C.RATE in all battles by 15%.
Damage dealerCrowd control
Where Dirandil helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.
A2 Dispatch Them: cooldown 4 → 3
A3 Royal Assassin: cooldown 5 → 4
+60% damage / healing in total across the skills
A1
Brumal Razors
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a [Freeze] debuff for 1 turn. This chance increases to 30% on each critical hit.
Damage 1.8×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Dispatch Them
Cooldown 4 → 3 with books
Attacks all enemies. Will ignore 15% of each target’s DEF.
Fills this Champion's Turn Meter by 10% on each critical hit.
Damage 3.9×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
A3
Royal Assassin
Cooldown 5 → 4 with books
Attacks 1 enemy. Will ignore 50% of the target’s DEF.
Places a [Perfect Veil] buff on this Champion for 2 turns if the hit is critical.
Damage 5.8×ATK
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Dirandil's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Freeze], so other stats come first.