Leader auraIncreases Force allies' SPD in all battles by 15%
Overview
Doompriest is an Epic Force Support champion from the Knights Revenant, built as a buffer, healer and cleanser. In battle the kit heals allies, removes debuffs from allies and gives allies [Increase ATK], [Increase C.RATE]. As leader: increases Force allies' SPD in all battles by 15%.
BufferHealerCleanser
Where Doompriest helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 5 skill books to max every skill; each book upgrades a random skill.
A2 Mass Possession: cooldown 4 → 3
+25% damage / healing in total across the skills
A1
Fate Weave
Attacks 1 enemy. If the hit is critical, places a 15% [Increase C. RATE] buff on a random ally for 2 turns.
Damage 4.1×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
A2
Mass Possession
Cooldown 4 → 3 with books
Places a 50% [Increase ATK] buff on all allies for 2 turns.
Skill books (1)
Level 2: Cooldown -1
Passive
Bolster [P]
Heals all allies by 7.5% of their HP and removes 1 random debuff from them at the start of this Champion's turn.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Doompriest's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.