Master Butcher is a Rare Spirit Support champion from the Dwarves, built as a debuffer, buffer and healer. In battle the kit heals allies, revives fallen allies, places [Provoke] and gives allies [Increase ATK], [Increase C.RATE].
DebufferBufferHealerReviverCrowd control
Where Master Butcher helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 8 skill books to max every skill; each book upgrades a random skill.
Passive Heat Exchange [P]: cooldown 3 → 1
A2 Barking Orders: cooldown 5 → 4
Passive Pyre [P]: cooldown 6 → 5
+20% damage / healing in total across the skills
A1
Mash
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn.
Damage 4.3×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Barking Orders
Cooldown 5 → 4 with books
Places a [Provoke] debuff on the target enemy for 2 turns. Places a 15% [Increase C. RATE] buff on all allies for 2 turns. Places a 25% [Increase ATK] buff on all allies for 2 turns.
Skill books (1)
Level 2: Cooldown -1
Passive
Heat Exchange [P]
Cooldown 3 → 1 with books
When attacked, heals all allies equal to the amount of damage taken. [Does not work against Bosses.]
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Pyre [P]
Ascension 3Cooldown 6 → 5 with books
Revives a random ally with full HP when this Champion is killed.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Master Butcher's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.