Leader auraIncreases allies' ATK in all battles by 25%
Overview
Runekeeper Dazdurk is an Epic Void Support champion from the Dwarves, built as a buffer, healer and cleanser. In battle the kit fills allies' Turn Meters, keeps the team healing over time, removes debuffs from allies, heals allies, places [Leech] and gives allies [Continuous Heal], [Increase ATK]. As leader: increases allies' ATK in all battles by 25%.
BufferHealerCleanserTurn meter
Where Runekeeper Dazdurk helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A2 Rune of Battle: cooldown 5 → 3
A3 Purity Sigil: cooldown 5 → 4
A1 Syphon Symbol: effect chance 35% → 45%
+40% damage / healing in total across the skills
A1
Syphon Symbol
Attacks 1 enemy. Has a 35% chance of placing a [Leech] debuff for 2 turns.
Damage 3.3×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
A2
Rune of Battle
Cooldown 5 → 3 with books
Places a 50% [Increase ATK] buff on all allies for 2 turns, then fills the Turn Meters of all allies by 25%.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
A3
Purity Sigil
Ascension 3Cooldown 5 → 4 with books
Removes all debuffs from all allies, then heals all allies by 25% of this Champion's MAX HP. Places a 15% [Continuous Heal] buff for 2 turns on allies that have a debuff removed.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +10%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Runekeeper Dazdurk's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- Heals or shields scale from HP.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Leech], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.