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Force

Dune Lord Greggor

Leader auraIncreases allies' DEF in all battles by 30%

Overview

Dune Lord Greggor is a Legendary Force Defense champion from the Barbarians, built as a buffer, crowd control and turn meter. In battle the kit calls allies into a team attack, strips enemy buffs, brings skills back off cooldown sooner, fills allies' Turn Meters, places [Provoke] and gives allies [Increase ACC], [Increase ATK], [Increase DEF]. As leader: increases allies' DEF in all battles by 30%.

BufferCrowd controlTurn meter

Where Dune Lord Greggor helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

7/10

Book value

Worth books once it is a core champion. 9 skill books to max every skill; each book upgrades a random skill.

  • A3 Bestial Yell: cooldown 6 → 4
  • A2 Earthcleave: cooldown 4 → 3
  • +40% damage / healing in total across the skills
A1

Desert Ax

Attacks 1 enemy. Has a 100% chance of placing a [Provoke] debuff for 1 turn.

If the [Provoke] debuff was successfully placed, the ally with the highest C. DMG will team up and join the attack.
Damage 3.6×DEF
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Damage +5%
A2

Earthcleave

Cooldown 4 → 3 with books
Attacks all enemies.

Removes all buffs from all enemies, and increases the duration of all ally buffs by 1 turn.

Also places a [Shield] buff on all allies for 2 turns, proportional to this Champion's DEF.
Damage 3.8×DEF
Skill books (3)
  1. Level 2: Damage +10%
  2. Level 3: Damage +10%
  3. Level 4: Cooldown -1
A3

Bestial Yell

Cooldown 6 → 4 with books
Places a 50% [Increase ATK] buff, a 50% [Increase ACC] buff, and a 60% [Increase DEF] buff on all allies for 2 turns.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Desert Monolith [P]

When attacked, has a 50% chance of placing a [Provoke] debuff on the attacker for 1 turn. Occurs once per hit.
Passive

Desert Monolith [P]

Skill 7000004 description

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Dune Lord Greggor's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. DEF% - Heals or shields scale from DEF.
  3. RES - Shrugs off enemy debuffs.
  4. ACC - Optional - only the A1 places [Provoke], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateDEF%Survivability
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2ShieldbearerStronger [Shield] buffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. DEF% - Heals or shields scale from DEF.
  3. RES - Resists enemy crowd control.
  4. ACC - Optional - only the A1 places [Provoke], so other stats come first.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateDEF%Survivability
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerRESResists enemy debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1SteadfastMAX HP.
  2. T2ShieldbearerStronger [Shield] buffs.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
  • Commanding Presence - The simpler aura booster for a leader; useless unless the champion is leading the team.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Volcardiac Heart - Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Dune Lord Greggor.

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