Leader auraIncreases allies' ACC in Faction Wars by 40
Overview
Karam is an Epic Force Attack champion from the Undead Hordes, built as a damage dealer. In battle the kit detonates damage-over-time debuffs early and places [Poison]. Its damage scales from ATK. As leader: increases allies' ACC in Faction Wars by 40.
Damage dealer
Where Karam helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A3 Rot Away: cooldown 6 → 4
A2 Fit of Rage: cooldown 4 → 3
A1 Bloodstained Swords: effect chance 50% → 70%
+30% damage / healing in total across the skills
A1
Bloodstained Swords
Ascension 3
Attacks 1 enemy. Has a 50% chance of placing a 5% [Poison] debuff for 2 turns.
Damage 4.3×ATK
Skill books (3)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
A2
Fit of Rage
Cooldown 4 → 3 with books
Attacks 1 enemy. Has an extra 15% chance of inflicting a critical hit. Damage increases by 50% if this Champion has more than 50% HP.
Damage 6.1×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
Rot Away
Cooldown 6 → 4 with books
Attacks 1 enemy. Instantly activates all [Poison] debuffs on the target.
Damage 6.5×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Cooldown -1
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Karam's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.
ATK%- The skills' damage scales from ATK.
ACC- Optional - only the A1 places [Poison], so other stats come first.