Leader auraIncreases allies' DEF in Dungeons by 23%
Overview
Fortress Goon is a Rare Magic Defense champion from the Ogryn Tribes, built as a debuffer, buffer and healer. In battle the kit heals allies, places [Decrease SPD], [Heal Reduction] and gives allies [Increase DEF]. As leader: increases allies' DEF in Dungeons by 23%.
DebufferBufferHealerCrowd control
Where Fortress Goon helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 12 skill books to max every skill; each book upgrades a random skill.
A2 Devastating Wounds: cooldown 5 → 4
A3 Mobile Fort: cooldown 5 → 4
A1 Cruel Trap: effect chance 15% → 35%
A2 Devastating Wounds: effect chance 40% → 50%
+35% damage / healing in total across the skills
A1
Cruel Trap
Attacks 1 enemy. Has a 15% chance of placing a 15% [Decrease SPD] debuff for 2 turns.
Damage 3×DEF + 1×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Buff/Debuff Chance +10%
A2
Devastating Wounds
Cooldown 5 → 4 with books
Attacks all enemies. Has a 40% chance of placing a 50% [Heal Reduction] debuff for 2 turns.
Damage 2×DEF + 2×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Buff/Debuff Chance +10%
Level 7: Cooldown -1
A3
Mobile Fort
Cooldown 5 → 4 with books
Heals all allies by 10% of their MAX HP. Places a 30% [Increase DEF] buff on all allies for 2 turns.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Fortress Goon's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.