Leader auraIncreases allies' ACC in all battles by 50
Overview
Archbishop Pinthroy is a Legendary Spirit Support champion from the Sacred Order, built as a debuffer, buffer and healer. In battle the kit steals enemy buffs, heals allies, places [Block Buffs], [Heal Reduction] and gives allies [Increase ACC], [Increase DEF], [Shield]. As leader: increases allies' ACC in all battles by 50.
DebufferBufferHealer
Where Archbishop Pinthroy helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A3 Gleam of Glory: cooldown 6 → 4
A2 Holy Word: cooldown 4 → 3
A2 Holy Word: effect chance 75% → 100%
+30% damage / healing in total across the skills
A1
Author of Fates
Attacks 1 enemy. Transfers 1 random debuff from this Champion to the target. Also has a 75% chance of stealing 1 random buff from the target.
Damage 4.7×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Holy Word
Cooldown 4 → 3 with books
Places a 50% [Increase ACC] buff on all allies for 2 turns, then attacks all enemies. Places a 100% [Heal Reduction] debuff on all enemies for 2 turns. Also has a 75% chance of placing a [Block Buffs] debuff on all enemies for 2 turns.
Champions from the Demonspawn, Undead Horde, and Knights Revenant Factions cannot resist these debuffs.
Damage 4.8×ATK
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
A3
Gleam of Glory
Cooldown 6 → 4 with books
Heals all allies by 30% of their MAX HP, then places a 60% [Increase DEF] buff on all allies for 2 turns. If 4 or more allies are alive, also places a [Shield] buff on each ally for 2 turns equal to 30% of their MAX HP.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Splendor [P]
Ascension 3
Removes all [Decrease DEF] debuffs and [Weaken] debuffs from this Champion at the start of each turn.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Archbishop Pinthroy's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.