Leader auraIncreases allies' HP in the Arena by 33%
Overview
Miscreated Monster is an Epic Magic HP champion from the Knights Revenant, built as a debuffer, buffer and healer. In battle the kit keeps the team healing over time, heals itself, places [Decrease DEF], [Stun], [Fear] and gives allies [Ally Protection], [Shield]. As leader: increases allies' HP in the Arena by 33%.
DebufferBufferHealerCrowd controlProtector
Where Miscreated Monster helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 10 skill books to max every skill; each book upgrades a random skill.
A3 It's Alive: cooldown 6 → 4
A2 Lightning Storm: cooldown 4 → 3
A1 Meaty Fists: effect chance 15% → 25%
+30% damage / healing in total across the skills
A1
Meaty Fists
Attacks 1 enemy 2 times. Each hit has a 15% chance of placing a [Stun] debuff for 1 turn.
Has a 50% chance of placing a 60% [Decrease DEF] debuff for 1 turn if the [Stun] debuff is placed.
Damage 0.1×HP
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
A2
Lightning Storm
Cooldown 4 → 3 with books
Attacks all enemies. Has a 50% chance of placing a [Stun] debuff for 1 turn.
Places a [Shield] buff on all allies for 3 turns equal to 25% of the damage inflicted.
Damage 0.21×HP
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1
A3
It's Alive
Ascension 3Cooldown 6 → 4 with books
Places a 50% [Ally Protection] buff on all allies except this Champion for 3 turns.
Heals this Champion by 50% of their MAX HP. Places a 15% [Continuous Heal] buff on this Champion for 3 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Spooky Groan [P]
Places a [Fear] debuff on the attacker for 1 turn whenever an ally is attacked while under an [Ally Protection] buff.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Miscreated Monster's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Tempus Morbidia- Enemy turn-meter reduction and steals work less well on the wearer - useful where a slow support is easy prey.