Leader auraIncreases allies' SPD in all battles by 20%
Overview
Fyna, Blade of Aravia is a Legendary Magic Support champion from the High Elves, built as a buffer, cleanser and turn meter. In battle the kit lengthens enemy cooldowns, calls allies into a team attack, brings skills back off cooldown sooner, removes debuffs from allies and gives allies [Block Damage], [Block Debuffs], [Increase ATK]. As leader: increases allies' SPD in all battles by 20%.
BufferCleanserTurn meterProtector
Where Fyna, Blade of Aravia helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 8 skill books to max every skill; each book upgrades a random skill.
A2 You Will Not Falter!: cooldown 5 → 3
A3 Exalted Lineage: cooldown 5 → 3
A1 Sword Through Time: effect chance 50% → 70%
+15% damage / healing in total across the skills
A1
Sword Through Time
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of a random skill on the target by 2 turns.
When counterattacking with this skill, team up with a random ally. The ally joining the attack will use their default skill.
Damage 4×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
A2
You Will Not Falter!
Cooldown 5 → 3 with books
Places a [Block Debuffs] buff, a [Block Damage] buff and a [Counterattack] buff on a target ally for 2 turns. If the target of this skill is not this Champion, resets the cooldown of all of the target's skills.
This skill's cooldown cannot be decreased or reset.
Whenever a buff is placed on an ally, fills their Turn Meter by 3%.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Fyna, Blade of Aravia's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support
T1SteadfastMAX HP.
T2ShieldbearerStronger [Shield] buffs.
T3Rapid ResponseTurn meter when its buffs expire.
T4Lore of SteelStronger set bonuses (Speed...).
T5Lasting GiftsIts buffs can last a turn longer.
T6Timely InterventionTurn meter when an ally drops low.
Defense
T1DefiantRES.
T2BlastproofLess AoE damage taken.
T3ResurgentCan shake off a debuff after a big hit.
T4Delay DeathTakes less damage from the same enemy over time.
T5Cycle of RevengeTurn meter when allies are crit.
T6Unshakeable+50 RES.
Blessings
Faultless Defense- Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
Temporal Chains- Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
Gives: SPD +24%, HP +15%, Divine Speed effect, Immortal effect
Main stats
Weapon
ATK
Fixed
Helmet
HP
Fixed
Shield
DEF
Fixed
Gauntlets
HP%
Survivability
Chestplate
HP%
Survivability
Boots
SPD
Always - turns win fights
Ring
HP
Flat HP
Amulet
HP
Flat HP
Banner
RES
Resists enemy debuffs
Masteries
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support
T1SteadfastMAX HP.
T2ShieldbearerStronger [Shield] buffs.
T3Rapid ResponseTurn meter when its buffs expire.
T4Lore of SteelStronger set bonuses (Speed...).
T5Lasting GiftsIts buffs can last a turn longer.
T6Timely InterventionTurn meter when an ally drops low.
Defense
T1DefiantRES.
T2Improved ParryLess damage from crits.
T3Wisdom of BattleCan block debuffs after crowd control ends.
T4Delay DeathTakes less damage from the same enemy over time.
T5Cycle of RevengeTurn meter when allies are crit.
T6Unshakeable+50 RES.
Blessings
Faultless Defense- Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
Temporal Chains- Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.