Leader auraIncreases allies' SPD in all battles by 19%
Overview
Cardiel is a Legendary Void Support champion from the Sacred Order, built as a debuffer, buffer and healer. In battle the kit heals allies, removes debuffs from allies, calls allies into a team attack, places [True Fear] and gives allies [Block Debuffs], [Increase C.DMG], [Increase C.RATE]. As leader: increases allies' SPD in all battles by 19%.
DebufferBufferHealerReviverCleanserCrowd control
Where Cardiel helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns, then teams up with all allies to attack a target enemy. Decreases the cooldown of this skill by 1 turn if an enemy is killed from this attack.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Fiend Warden [P]
Allies receive 20% less damage from Champions from the Demonspawn, Undead Hordes, or Knights Revenant Factions.
Whenever an ally attacks, has a 15% chance to team up with them and join their attack. This Champion will attack with their default skill. Always joins Sicia Flametongue's attacks if they are on the same team.
Can only join an ally's attack once per turn. Cardiel will not team up on ally attacks when they counterattack or when teaming up to attack with another Champion.
Skill books (3)
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +5%
A4
Skill 57601 name (CLONE)
Skill 6666612 description
Damage 4×ATK
Passive
Skill 57606 name hidden passive
Skill 6666612 description
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Cardiel's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.