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Void

Cardiel

Leader auraIncreases allies' SPD in all battles by 19%

Overview

Cardiel is a Legendary Void Support champion from the Sacred Order, built as a debuffer, buffer and healer. In battle the kit heals allies, removes debuffs from allies, calls allies into a team attack, places [True Fear] and gives allies [Block Debuffs], [Increase C.DMG], [Increase C.RATE]. As leader: increases allies' SPD in all battles by 19%.

DebufferBufferHealerReviverCleanserCrowd control

Where Cardiel helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

7/10

Book value

Worth books once it is a core champion. 12 skill books to max every skill; each book upgrades a random skill.

  • A3 Heavenly Host: cooldown 6 → 4
  • A2 Angelsong: cooldown 4 → 3
  • Passive Fiend Warden [P]: effect chance 15% → 30%
  • +40% damage / healing in total across the skills
A1

Cow the Wicked

Attacks 1 enemy. Heals all allies by 7.5% of their MAX HP.

Also places a [True Fear] debuff for 1 turn if the target is a Champion from the Demonspawn, Undead Hordes, or Knights Revenant Factions.
Damage 4×ATK
Skill books (6)
  1. Level 2: Damage +5%
  2. Level 3: Heal +5%
  3. Level 4: Damage +5%
  4. Level 5: Heal +5%
  5. Level 6: Damage +10%
  6. Level 7: Heal +10%
A2

Angelsong

Cooldown 4 → 3 with books
Removes all debuffs from all allies, then places a [Block Debuffs] buff and a [Revive On Death] buff on all allies for 2 turns. The [Revive On Death] buffs cannot be removed.
Skill books (1)
  1. Level 2: Cooldown -1
A3

Heavenly Host

Cooldown 6 → 4 with books
Places a 30% [Increase C. RATE] buff and a 30% [Increase C. DMG] buff on all allies for 2 turns, then teams up with all allies to attack a target enemy.
Decreases the cooldown of this skill by 1 turn if an enemy is killed from this attack.
Skill books (2)
  1. Level 2: Cooldown -1
  2. Level 3: Cooldown -1
Passive

Fiend Warden [P]

Allies receive 20% less damage from Champions from the Demonspawn, Undead Hordes, or Knights Revenant Factions.

Whenever an ally attacks, has a 15% chance to team up with them and join their attack. This Champion will attack with their default skill. Always joins Sicia Flametongue's attacks if they are on the same team.

Can only join an ally's attack once per turn. Cardiel will not team up on ally attacks when they counterattack or when teaming up to attack with another Champion.
Skill books (3)
  1. Level 2: Buff/Debuff Chance +5%
  2. Level 3: Buff/Debuff Chance +5%
  3. Level 4: Buff/Debuff Chance +5%
A4

Skill 57601 name (CLONE)

Skill 6666612 description
Damage 4×ATK
Passive

Skill 57606 name hidden passive

Skill 6666612 description

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Cardiel's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [True Fear].
  3. HP% - To stay alive - a dead support helps no one.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [True Fear].
  3. RES - Resists enemy crowd control.
  4. HP% - To stay alive.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Cardiel.

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