Temptress is a Rare Magic Attack champion from the Undead Hordes, built as a damage dealer and debuffer. In battle the kit steals enemy buffs, can take extra turns and places [Leech]. Its damage scales from ATK.
Damage dealerDebuffer
Where Temptress helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A2 Flying Daggers: cooldown 4 → 3
A3 Vicious Partner: cooldown 5 → 4
A2 Flying Daggers: effect chance 50% → 75%
A1 Sly Slice: effect chance 30% → 40%
+30% damage / healing in total across the skills
A1
Sly Slice
Attacks 1 enemy. Has a 30% chance of stealing 1 random buff from the target.
Damage 3.5×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
A2
Flying Daggers
Cooldown 4 → 3 with books
Attacks 4 times at random. Each hit has a 50% chance of placing a [Leech] debuff for 2 turns.
Damage 1.4×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
Vicious Partner
Ascension 3Cooldown 5 → 4 with books
Places a 50% [Increase ATK] and a 30% [Increase C. RATE] buff on this Champion for 2 turns. Grants an Extra Turn when Seducer is on the same team.
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Temptress's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Leech] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.