Leader auraIncreases allies' HP in Dungeons by 33%
Overview
Hakkorhn Smashlord is a Legendary Magic HP champion from the Skinwalkers, built as a buffer, healer and cleanser. In battle the kit removes debuffs from allies, heals allies, places [Stun] and gives allies [Block Debuffs], [Shield]. As leader: increases allies' HP in Dungeons by 33%.
BufferHealerCleanserCrowd control
Where Hakkorhn Smashlord helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 9 skill books to max every skill; each book upgrades a random skill.
A3 Blood Offering: cooldown 5 → 4
A1 Inhuman Force: effect chance 40% → 55%
+35% damage / healing in total across the skills
A1
Inhuman Force
Attacks 1 enemy. Has a 40% chance of placing a [Stun] debuff for 1 turn.
Damage 0.2×HP
Skill books (4)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
A2
Rallying Bellow
Ascension 3Cooldown 3
Removes all debuffs from all allies, then places a [Block Debuffs] buff on all allies for 2 turns. Heals all allies by 15% of this Champion's HP. Heals each ally by an extra 10% of this Champion's MAX HP for each debuff removed from them.
Skill books (4)
Level 2: Heal +5%
Level 3: Heal +5%
Level 4: Heal +5%
Level 5: Heal +5%
A3
Blood Offering
Cooldown 5 → 4 with books
Attacks all enemies.
Places a [Shield] buff on all allies for 2 turns. The value of the [Shield] is equal to 20% of the damage dealt.
Damage 0.28×HP
Skill books (1)
Level 2: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Hakkorhn Smashlord's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
HP%- Heals or shields scale from HP.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Stun], so other stats come first.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.