Leader auraIncreases allies' DEF in all battles by 25%
Overview
Ignatius is a Legendary Magic Defense champion from the Ogryn Tribes, built as a damage dealer, debuffer and crowd control. In battle the kit places [HP Burn], [Stun], [Provoke]. Its damage scales from DEF. As leader: increases allies' DEF in all battles by 25%.
Damage dealerDebufferCrowd control
Where Ignatius helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 11 skill books to max every skill; each book upgrades a random skill.
A2 Battle Shout: cooldown 5 → 4
A3 Turn to Ash: cooldown 6 → 5
A2 Battle Shout: effect chance 50% → 75%
A3 Turn to Ash: effect chance 75% → 100%
+35% damage / healing in total across the skills
A1
Skull Rattle
Attacks 1 enemy. Has a 15% chance of placing a [Stun] debuff for 1 turn.
Damage 3.8×DEF
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
A2
Battle Shout
Cooldown 5 → 4 with books
Attacks all enemies. Has a 50% chance of placing a [Provoke] debuff for 1 turn.
Damage 4.9×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
A3
Turn to Ash
Ascension 3Cooldown 6 → 5 with books
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. This debuff cannot be resisted.
Damage 5.6×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Ignatius's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [HP Burn], [Stun], [Provoke] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.