Warchanter is an Uncommon Magic HP champion from the Orcs, built as a damage dealer, debuffer and crowd control. In battle the kit places [Decrease ATK], [Stun], [Provoke]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Warchanter helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.
A2 Frenzy: cooldown 4 → 3
A2 Frenzy: effect chance 25% → 40%
A1 Head Wound: effect chance 20% → 30%
+30% damage / healing in total across the skills
A1
Head Wound
Attacks 1 enemy. Has a 20% chance of applying a [Stun] debuff for 1 turn.
Damage 0.2×HP
Skill books (4)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
A2
Frenzy
Cooldown 4 → 3 with books
Attacks all enemies. Has a 25% chance of placing a 25% [Decrease ATK] debuff for 1 turn. Also has a 25% chance of placing a [Provoke] debuff for 1 turn.
Damage 5.6×ATK
Skill books (6)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Damage +10%
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Warchanter's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease ATK], [Stun], [Provoke] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.