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Overview

King Garog is a Legendary Force Attack champion from the Orcs, built as a damage dealer and crowd control. In battle the kit places [Stun]. Its damage scales from ATK.

Damage dealerCrowd control

Where King Garog helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

4/10

Book value

Low priority - books mostly add damage. 14 skill books to max every skill; each book upgrades a random skill.

  • A2 Hack to Bits: cooldown 4 → 3
  • A3 Gore Maker: cooldown 5 → 4
  • +60% damage / healing in total across the skills
A1

Gigantic Cleavers

Attacks 1 enemy 2 times.

Has a 50% chance of placing a [Stun] debuff for 1 turn. The chance increases to 75% if the target's Turn Meter is equal to or higher than 50%.
Damage 1.8×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Damage +5%
A2

Hack to Bits

Cooldown 4 → 3 with books
Attacks 1 enemy 4 times.

Each hit will ignore 20% of the target's DEF. Each critical hit has a 50% chance to decrease the cooldown of the Gore Maker skill by 1 turn.
Damage 1.5×ATK
Skill books (5)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Damage +5%
  5. Level 6: Cooldown -1
A3

Gore Maker

Cooldown 5 → 4 with books
Attacks all enemies.

Will ignore 20% of each target's DEF. Will ignore a further 5% of DEF for each buff on this Champion.
Damage 4×ATK
Skill books (5)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +5%
  4. Level 5: Damage +5%
  5. Level 6: Cooldown -1
Passive

War Machine [P]

Ascension 3
Increases this Champion's SPD by 6 (stacks up to 30) and C. DMG by 7% (stacks up to 35%) for each enemy this Champion kills in a Round. Will not reset if this Champion is killed.

Whenever an enemy Champion is revived, fills this Champion's Turn Meter by 30% for each revived enemy, then places a 50% [Increase ATK] buff and a 30% [Increase C. DMG] buff on this Champion for 1 turn.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from King Garog's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - More turns means more hits.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - Optional - only the A1 places [Stun], so other stats come first.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Heals from its own damage - survives long boss fights.
    Gives: ATK +15%, Lifesteal effect, Cruel effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Single OutFinishes off low-HP targets.
  4. T4Cycle of ViolenceBrings the big cooldown skills back sooner.
  5. T5MethodicalThe A1 hits harder every use.
  6. T6WarmasterBonus damage from the target's MAX HP on most hits.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Life Harvest - A counter to revives: only useful against enemies that can come back.

How blessings work

Relics

  • Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Gaze of Damnation - Hits harder against enemies under [Fear] or [True Fear], so it needs a kit that places them.

How relics work

Arena

Stat priority

  1. SPD - More turns means more hits and opening first in the Arena.
  2. C.RATE - Up to 100%: every crit multiplies the hit.
  3. C.DMG - How much a crit adds - stack it once C.RATE is near 100%.
  4. ATK% - The skills' damage scales from ATK.
  5. ACC - Optional - only the A1 places [Stun], so other stats come first.

Gear set combinations

  • Ignores DEF on every hit, plus ATK - the all-round damage build.
    Gives: ATK +15%, Savage effect, Cruel effect
  • C.RATE and DEF ignore in one set, with SPD to act more often.
    Gives: C.RATE +10%, SPD +12%, Lethal effect
  • Three 2-piece sets when your 4-piece pieces are weak.
    Gives: ATK +15%, C.RATE +12%, SPD +12%, Cruel effect

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsC.RATEC.RATE first; C.DMG once you reach 100%
ChestplateATK%Damage scales from ATK
BootsSPDAlways - turns win fights
RingATKFlat ATK
AmuletC.DMGThe crit multiplier
BannerATKFlat ATK

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Offense

  1. T1Deadly PrecisionC.RATE for a damage dealer.
  2. T2Keen StrikeC.DMG.
  3. T3Ruthless AmbushBigger first hit on each enemy.
  4. T4Bring It DownMore damage to targets with more MAX HP than this champion.
  5. T5Kill StreakSnowballs Arena kills.
  6. T6Flawless ExecutionMore C.DMG for one-shot Arena openers.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5RetributionCounterattacks after a big hit.
  6. T6Unshakeable+50 RES against crowd control.

Blessings

  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Brimstone - Damage that scales from the target's MAX HP and punishes enemies for using skills; guaranteed at the top level.
  • Life Harvest - A counter to revives: only useful against enemies that can come back.

How blessings work

Relics

  • Hammer of Ending - A hard hit can add a guaranteed 1-turn [Stun]; works on ordinary enemies, not on bosses that cannot be stunned.
  • Diabolical Dice - Can lengthen an enemy skill's cooldown before a single-target attack, and hits harder while enemy skills are cooling down.
  • Gaze of Damnation - Hits harder against enemies under [Fear] or [True Fear], so it needs a kit that places them.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with King Garog.

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