Trugorr is a Rare Magic Attack champion from the Barbarians, built as a damage dealer, debuffer and crowd control. In battle the kit lengthens enemy cooldowns and places [Stun]. Its damage scales from ATK.
Damage dealerDebufferCrowd control
Where Trugorr helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Low priority - books mostly add damage. 14 skill books to max every skill; each book upgrades a random skill.
A2 Maniacal Chopping: cooldown 4 → 3
A3 Leave Them Gutted: cooldown 5 → 4
A2 Maniacal Chopping: effect chance 20% → 30%
A3 Leave Them Gutted: effect chance 30% → 40%
+50% damage / healing in total across the skills
A1
Bloodshed Rites
Attacks 1 enemy. Places a 25% [Increase ATK] buff on this Champion for 2 turns if this attack is critical.
Damage 3.4×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Maniacal Chopping
Cooldown 4 → 3 with books
Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a [Stun] debuff for 1 turn.
Damage 2.8×ATK
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
A3
Leave Them Gutted
Ascension 3Cooldown 5 → 4 with books
Attacks all enemies. Has a 30% chance of increasing the cooldowns of all of each target’s skills by 2 turns.
Damage 3.5×ATK
Skill books (5)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Trugorr's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Stun] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.