Leader auraIncreases allies' DEF in all battles by 33%
Overview
Kawn Branchbreaker is a Legendary Void Defense champion from the Orcs, built as a buffer and protector. In battle the kit strips enemy buffs, destroys enemy MAX HP, places [Block Revive] and gives allies [Shield], [Strengthen]. As leader: increases allies' DEF in all battles by 33%.
BufferProtector
Where Kawn Branchbreaker helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 9 skill books to max every skill; each book upgrades a random skill.
A3 Hardy Soul: cooldown 5 → 3
A2 Barkbreaker: cooldown 4 → 3
+40% damage / healing in total across the skills
A1
Timbermaker
Attacks 1 enemy. Before attacking, removes 1 random buff from the target. This effect cannot be resisted if this Champion is under a [Shield] buff.
Places a [Block Revive] debuff if this attack kills an enemy.
Increases the value of any [Shield] buffs on this Champion by 30% of damage dealt. Cannot increase by more than 10,000.
Damage 3.5×DEF
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
A2
Barkbreaker
Cooldown 4 → 3 with books
Attacks all enemies.
Ignores a percentage of each target’s DEF equal to 50% of the difference between this Champion’s MAX HP and any [Shield]s on them.
Also destroys each target's MAX HP by 20% of the damage inflicted (stacks up to 50%). This effect will ignore any [Shield] buffs.
Damage 3.9×DEF
Skill books (3)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
A3
Hardy Soul
Cooldown 5 → 3 with books
Places a [Shield] buff proportional to this Champion's DEF and a 25% [Strengthen] buff on all allies for 2 turns.
Also places a [Counterattack] buff on this Champion for 2 turns.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Mistwood's Bane [P]
Ascension 3
Removes 1 random debuff from this Champion at the start of their turn.
At the start of every 4th turn by this Champion, removes all debuffs from them and places a 60% [Increase DEF] buff on them for 2 turns.
Increases this Champion's DEF by 3% for each debuff removed by this skill (stacks up to 30%).
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Kawn Branchbreaker's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
HP%- Bigger HP pool to soak hits for the team.
DEF%- Every point of DEF cuts the damage taken.
SPD- Protection, taunts and buffs only help if they come in time.
RES- Shrugs off enemy debuffs.
ACC- Optional - only the A1 places [Block Revive], so other stats come first.
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Defense
T1Tough SkinDEF.
T2BlastproofLess AoE damage taken.
T3ResurgentCan shake off a debuff after a big hit.
T4Delay DeathTakes less damage from the same enemy over time.
T5Selfless DefenderTakes part of an ally's first hit each round.
T6Iron Skin+200 DEF, and the skills scale from DEF.
Support
T1SteadfastMAX HP.
T2Lay On HandsStronger heals.
T3Rapid ResponseTurn meter when its buffs expire.
T4Lore of SteelStronger set bonuses.
T5Lasting GiftsIts buffs can last a turn longer.
T6Elixir of Life+3,000 MAX HP.
Blessings
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
Intimidating Presence- A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
Iron Will- Helps durable champions that often carry debuffs - against boss debuffs and in the Arena.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Defense
T1Tough SkinDEF.
T2BlastproofLess AoE damage taken.
T3ResurgentCan shake off a debuff after a big hit.
T4StubbornnessMore RES while debuffed.
T5RetributionCounterattacks after a big hit.
T6Unshakeable+50 RES.
Support
T1SteadfastMAX HP.
T2Lay On HandsStronger heals.
T3Rapid ResponseTurn meter when its buffs expire.
T4Lore of SteelStronger set bonuses.
T5Lasting GiftsIts buffs can last a turn longer.
T6Elixir of Life+3,000 MAX HP.
Blessings
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
Intimidating Presence- A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.
Iron Will- Helps durable champions that often carry debuffs - against boss debuffs and in the Arena.
Volcardiac Heart- Puts a protective buff on the whole team as the fight opens, which helps most when the first rounds are the dangerous ones.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Diadem of Undeath- Raises the wearer's DEF for each ally it has under its own [Ally Protection], which rewards a champion that shields others.