Leader auraIncreases allies' ACC in all battles by 60
Overview
Mad Hatter is a Legendary Force Support champion from the Knights Revenant, built as a debuffer, healer and crowd control. In battle the kit steals enemy buffs, calls allies into a team attack, fills allies' Turn Meters, heals allies and places [Weaken], [Hex], [True Fear]. As leader: increases allies' ACC in all battles by 60.
DebufferHealerCrowd controlTurn meter
Where Mad Hatter helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Each hit has a 25% chance of stealing 1 random buff. Each hit also has a 75% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies under a [Hex] debuff.
Damage 0.1×HP
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
A2
Mixture Most Foul
Cooldown 5 → 3 with books
Attacks all enemies.
Has a 75% chance of placing a [Hex] debuff and a 25% [Weaken] debuff on all enemies for 2 turns.
The ally with the highest C. DMG will team up and join the attack. The ally joining the attack will use their default skill. The damage dealt by the ally joining the attack will increase by 10% per each debuff on the target.
Damage 0.2×HP
Skill books (5)
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +10%
Level 4: Cooldown -1
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
A Whiff of Madness
Cooldown 5 → 3 with books
Increases the duration of all buffs on all allies by 1 turn, and decreases the duration of all debuffs on all allies by 1 turn.
Also fills the Turn Meters of all allies by 20%.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Time For Tea! [P]
Ascension 3
Every 10 turns taken by allies, heals all allies by 20% of their MAX HP. Every 6 turns taken by enemies, places a [True Fear] debuff on all enemies for 1 turn.
If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Mad Hatter's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Weaken], [Hex], [True Fear].
HP%- The damage scales from HP - and it keeps the champion alive.