RAID OPTIMIZERFree RAID guide
Force

Gliseah Soulguide

Leader auraIncreases allies' RES in all battles by 60

Overview

Gliseah Soulguide is a Legendary Force Defense champion from the Sacred Order, built as a debuffer, buffer and crowd control. In battle the kit steals enemy buffs, fills allies' Turn Meters, places [Weaken], [Freeze] and gives allies [Block Debuffs]. As leader: increases allies' RES in all battles by 60.

DebufferBufferCrowd controlTurn meter

Where Gliseah Soulguide helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

4/10

Book value

Low priority - books mostly add damage. 10 skill books to max every skill; each book upgrades a random skill.

  • A3 Everwinter: cooldown 5 → 4
  • A3 Everwinter: effect chance 75% → 100%
  • A1 Glittering Slash: effect chance 50% → 70%
  • +40% damage / healing in total across the skills
A1

Glittering Slash

Attacks 1 enemy. Has a 50% chance of placing a [Freeze] debuff for 1 turn. Also applies a [Debuff Spread] effect, taking all debuffs from the target and placing them on all enemies under [Freeze] debuffs.
Damage 3.2×DEF
Skill books (4)
  1. Level 2: Damage +10%
  2. Level 3: Buff/Debuff Chance +10%
  3. Level 4: Damage +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Breath of Rime

Cooldown 3
Attacks all enemies. Steals all buffs from all enemies.

Places a 25% [Weaken] debuff for 2 turns.
Damage 3.3×DEF
Skill books (3)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Damage +10%
A3

Everwinter

Cooldown 5 → 4 with books
Places a [Block Debuffs] buff on all allies for 2 turns.

Has a 75% chance of placing a [Freeze] debuff on all enemies for 1 turn.

Fills the Turn Meters of all allies by 15%. Fills the Turn Meters of each ally by an extra 5% for each [Freeze] debuff placed by this skill.
Skill books (3)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Buff/Debuff Chance +15%
  3. Level 4: Cooldown -1
Passive

Timeless [P]

Ascension 3
This Champion's skills cannot be put on cooldown.

Whenever an enemy tries to put either this Champion's skills or an ally's skills on cooldown, places a [Freeze] debuff on that enemy. The [Freeze] debuff cannot be blocked or resisted.

Also has a 50% chance of denying the cooldown increase effect. That chance increases by 25% for each enemy under a [Freeze] debuff. Will not deny cooldown increasing effects from Bosses.

Whenever an enemy tries to put either this Champion's skills or an ally's skills on cooldown, activates an [Instant Turn] effect on this Champion. Occurs once per turn.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Gliseah Soulguide's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Weaken], [Freeze].
  3. DEF% - The damage scales from DEF - and it keeps the champion alive.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Weaken], [Freeze].
  3. DEF% - The damage scales from DEF - and it keeps the champion alive.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsDEF%Survivability and the DEF-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingDEFFlat DEF
AmuletDEFFlat DEF
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Charged FocusMore ACC when no skill is on cooldown.
  3. T3Rapid ResponseTurn meter when its buffs expire.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Tempus Sanguinis - Makes the wearer's turn-meter reduction effects stronger, for champions that spend their turns pushing enemies back.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Gliseah Soulguide.

More from Sacred Order

See all →