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Spirit

Loki the Deceiver

Leader auraIncreases allies' ACC in all battles by 60

Overview

Loki the Deceiver is a Legendary Spirit Support champion from the Barbarians, built as a debuffer, buffer and healer. In battle the kit heals allies, steals enemy buffs, pushes enemies' Turn Meters back, fills allies' Turn Meters, places [Block Buffs], [Block Active Skills] and gives allies [Increase ATK]. As leader: increases allies' ACC in all battles by 60.

DebufferBufferHealerCrowd controlTurn meter

Where Loki the Deceiver helps

Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.

Skills

8/10

Book value

Worth books early. 10 skill books to max every skill; each book upgrades a random skill.

  • A2 Deceiver's Gambit: cooldown 4 → 3
  • A3 Bandit Flash: cooldown 5 → 4
  • A2 Deceiver's Gambit: effect chance 75% → 100%
  • A3 Bandit Flash: effect chance 75% → 100%
  • +10% damage / healing in total across the skills
A1

Flames of Mischief

Attacks all enemies.

Has a 30% chance of increasing the duration of all enemy debuffs by 1 turn.

If this Champion is under a [Veil] or [Perfect Veil] buff, the chance increases to 50%.
Damage 3.6×ATK
Skill books (4)
  1. Level 2: Damage +5%
  2. Level 3: Damage +5%
  3. Level 4: Buff/Debuff Chance +10%
  4. Level 5: Buff/Debuff Chance +10%
A2

Deceiver's Gambit

Cooldown 4 → 3 with books
Select a target.

If the target is an enemy, has a 75% chance of placing a [Block Active Skills] debuff and a [Block Buffs] debuff for 2 turns. If the Champion using this skill is under a [Veil] or [Perfect Veil] buff, also applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies.

If the target is an ally or this Champion, heals them by 50% of this Champion's MAX HP and places a [Perfect Veil] buff on them for 2 turns. If this Champion is under a [Veil] or [Perfect Veil] buff, also applies a [Buff Spread] effect, taking a random buff from the target and placing it on all allies.
Skill books (3)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Buff/Debuff Chance +15%
  3. Level 4: Cooldown -1
A3

Bandit Flash

Cooldown 5 → 4 with books
Has a 75% chance of stealing all buffs from a target enemy and 100% of their Turn Meter. These effects cannot be resisted if this Champion is under a [Veil] or [Perfect Veil] buff.

If the target’s Turn Meter was not stolen, fills the Turn Meters of all allies by 15% instead.

Also places a 50% [Increase ATK] buff on all allies for 2 turns.
Skill books (3)
  1. Level 2: Buff/Debuff Chance +10%
  2. Level 3: Buff/Debuff Chance +15%
  3. Level 4: Cooldown -1
Passive

Mist Step [P]

Ascension 3Cooldown 4
[Passive Effect]

Places a [Perfect Veil] buff on this Champion for 2 turns at the start of each Round.

Also places a [Perfect Veil] buff on this Champion for 1 turn whenever their HP drops below 50%.

Has a 15% chance to Evade an enemy skill and all of its accompanying effects. If this Champion is under a [Veil] or [Perfect Veil] buff, the chance to Evade increases to 30%.

[Active Effect]

If this Champion’s HP is below 50% when targeted by an enemy skill, has a 100% chance to Evade that skill and all of its accompanying effects. This guaranteed Evade then goes on cooldown.

Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier (for example 4×ATK = four times this champion's ATK, before the target's DEF) - see how damage works.

Suggested build

A starting point worked out from Loki the Deceiver's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.

PvE

Stat priority

  1. SPD - A support's value is how often it acts.
  2. ACC - To land [Block Buffs], [Block Active Skills].
  3. HP% - Heals or shields scale from HP.
  4. RES - Shrugs off enemy debuffs.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2BlastproofLess AoE damage taken.
  3. T3ResurgentCan shake off a debuff after a big hit.
  4. T4Delay DeathTakes less damage from the same enemy over time.
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Fearsome PresenceBetter odds for its crowd control.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Arena

Stat priority

  1. SPD - A support's value is how often it acts - and acting first in the Arena.
  2. ACC - To land [Block Buffs], [Block Active Skills].
  3. HP% - Heals or shields scale from HP.
  4. RES - Resists enemy crowd control.

Gear set combinations

Main stats

WeaponATKFixed
HelmetHPFixed
ShieldDEFFixed
GauntletsHP%Survivability and the HP-based skills
ChestplateACCTo land the kit's debuffs
BootsSPDAlways - turns win fights
RingHPFlat HP
AmuletHPFlat HP
BannerACCTo land the kit's debuffs

Masteries

The key pick in each tier of the two trees - hover or tap a mastery for the game's own text. How masteries work

Support

  1. T1Pinpoint AccuracyACC for its debuffs.
  2. T2Lay On HandsStronger heals.
  3. T3Healing SaviorStronger heals on allies in danger.
  4. T4Lore of SteelStronger set bonuses (Speed...).
  5. T5Lasting GiftsIts buffs can last a turn longer.
  6. T6Timely InterventionTurn meter when an ally drops low.

Defense

  1. T1DefiantRES.
  2. T2Improved ParryLess damage from crits.
  3. T3Wisdom of BattleCan block debuffs after crowd control ends.
  4. T4Harvest DespairIts crowd control can also place [Leech].
  5. T5Cycle of RevengeTurn meter when allies are crit.
  6. T6Unshakeable+50 RES.

Blessings

  • Temporal Chains - Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
  • Lightning Cage - Rewards teams that fight buffed enemies and gives any attacker a steady source of extra damage.
  • Intimidating Presence - A good fit on a leader whose aura is worth boosting; wasted on a champion that is not leading.

How blessings work

Relics

  • Journal of Necrotos - Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
  • Harp of Kasbiel - Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
  • Hand of Uncreation - Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.

How relics work

Champions with a similar kit

Share the most buffs, debuffs and abilities with Loki the Deceiver.

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