Leader auraIncreases allies' DEF in the Doom Tower by 30%
Overview
Magnarr is an Epic Spirit HP champion from the Demonspawn, built as a damage dealer, debuffer and crowd control. In battle the kit heals itself and places [Decrease DEF], [Stun]. Its damage scales from HP. As leader: increases allies' DEF in the Doom Tower by 30%.
Damage dealerDebufferCrowd control
Where Magnarr helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 14 skill books to max every skill; each book upgrades a random skill.
A2 Percussive Pound: cooldown 4 → 3
A3 Fan the Flames: cooldown 4 → 3
A1 Superheated Hammer: effect chance 45% → 65%
+70% damage / healing in total across the skills
A1
Superheated Hammer
Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff.
Damage 0.23×HP
Skill books (6)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%
A2
Percussive Pound
Cooldown 4 → 3 with books
Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.
Damage 0.22×HP
Skill books (5)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1
A3
Fan the Flames
Cooldown 4 → 3 with books
Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target and placing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turn.
This Champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn] debuff.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Magnarr's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [Stun] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.