Masamoto is an Epic Spirit Defense champion from the Shadowkin, built as a debuffer, buffer and turn meter. In battle the kit steals enemy buffs, fills allies' Turn Meters, places [Decrease ATK] and gives allies [Increase DEF].
DebufferBufferTurn meter
Where Masamoto helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books once it is a core champion. 15 skill books to max every skill; each book upgrades a random skill.
A3 Yojimbo: cooldown 6 → 4
A2 Steel Typhoon: cooldown 4 → 3
A2 Steel Typhoon: effect chance 50% → 75%
A1 Dual Slice: effect chance 10% → 30%
+25% damage / healing in total across the skills
A1
Dual Slice
Attacks 1 enemy 2 times. Has a 10% chance of stealing 1 random buff.
Damage 1.5×DEF
Skill books (8)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +5%
Level 7: Buff/Debuff Chance +5%
Level 8: Damage +5%
Level 9: Buff/Debuff Chance +5%
A2
Steel Typhoon
Cooldown 4 → 3 with books
Attacks all enemies. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage 4.1×DEF
Skill books (5)
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
A3
Yojimbo
Ascension 3Cooldown 6 → 4 with books
Places a 60% [Increase DEF] buff on all allies for 2 turns. Also fills the Turn Meters of all allies by 15%.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Masamoto's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- A support's value is how often it acts.
ACC- To land [Decrease ATK].
DEF%- The damage scales from DEF - and it keeps the champion alive.