Leader auraIncreases allies' SPD in Faction Wars by 24%
Overview
Tomoe is an Epic Force Support champion from the Shadowkin, built as a debuffer, buffer and turn meter. In battle the kit steals enemy buffs, fills allies' Turn Meters, places [Decrease ATK] and gives allies [Increase C.DMG], [Increase C.RATE]. As leader: increases allies' SPD in Faction Wars by 24%.
DebufferBufferTurn meterProtector
Where Tomoe helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 11 skill books to max every skill; each book upgrades a random skill.
A3 Thick as Thieves: cooldown 6 → 4
A2 Bamboozle: cooldown 4 → 3
A2 Bamboozle: effect chance 75% → 100%
A1 Stab and Grab: effect chance 30% → 50%
+30% damage / healing in total across the skills
A1
Stab and Grab
Attacks 1 enemy. Has a 30% chance of stealing 1 random buff from the target.
Damage 4×ATK
Skill books (4)
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
A2
Bamboozle
Cooldown 4 → 3 with books
Attacks all enemies. Has a 75% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
Damage 3.9×ATK
Skill books (5)
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
A3
Thick as Thieves
Cooldown 6 → 4 with books
Places a [Counterattack] buff on a target ally for 2 turns. Places a [Counterattack] buff for 3 turns instead if the ally is from the Shadowkin Faction.
Then fills the Turn Meters of all allies by 15% and places a 30% [Increase C. DMG] buff on all allies for 2 turns.
Also places a 30% [Increase C. RATE] buff for 2 turns on allies from the Shadowkin Faction.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Brethren [P]
Ascension 3
Increases all heals and Turn Meter fill effects by 20% when used on allies from the Shadowkin Faction. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Tomoe's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Stays alive in long boss fights and lands its debuffs.
Gives: ACC +40, SPD +5%, Lifesteal effect
Main stats
Weapon
ATK
Fixed
Helmet
HP
Fixed
Shield
DEF
Fixed
Gauntlets
HP%
Survivability
Chestplate
ACC
To land the kit's debuffs
Boots
SPD
Always - turns win fights
Ring
HP
Flat HP
Amulet
HP
Flat HP
Banner
ACC
To land the kit's debuffs
Masteries
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support
T1Pinpoint AccuracyACC for its debuffs.
T2Charged FocusMore ACC when no skill is on cooldown.
T3Rapid ResponseTurn meter when its buffs expire.
T4Lore of SteelStronger set bonuses (Speed...).
T5Lasting GiftsIts buffs can last a turn longer.
T6Timely InterventionTurn meter when an ally drops low.
Defense
T1DefiantRES.
T2BlastproofLess AoE damage taken.
T3ResurgentCan shake off a debuff after a big hit.
T4Delay DeathTakes less damage from the same enemy over time.
T5Cycle of RevengeTurn meter when allies are crit.
T6Unshakeable+50 RES.
Blessings
Temporal Chains- Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
Faultless Defense- Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.
The key pick in each tier of the two trees - hover or tap a mastery for the game's own
text. How masteries work
Support
T1Pinpoint AccuracyACC for its debuffs.
T2Charged FocusMore ACC when no skill is on cooldown.
T3Rapid ResponseTurn meter when its buffs expire.
T4Lore of SteelStronger set bonuses (Speed...).
T5Lasting GiftsIts buffs can last a turn longer.
T6Timely InterventionTurn meter when an ally drops low.
Defense
T1DefiantRES.
T2Improved ParryLess damage from crits.
T3Wisdom of BattleCan block debuffs after crowd control ends.
T4Delay DeathTakes less damage from the same enemy over time.
T5Cycle of RevengeTurn meter when allies are crit.
T6Unshakeable+50 RES.
Blessings
Temporal Chains- Speed control for the whole team: slower enemies act less often, which is why it is a staple for support and control champions.
Faultless Defense- Only works with [Increase DEF] cast by the champion itself, so it is for DEF-buffing protectors.
Ward of the Fallen- Damage reduction that grows as the fight turns bad - good on a champion that must survive to keep the team's buffs and heals flowing.