Leader auraIncreases allies' DEF in all battles by 30%
Overview
Ultimate Deathknight is a Legendary Force Defense champion from the Undead Hordes, built as a debuffer, buffer and healer. In battle the kit keeps the team healing over time, heals itself, places [Decrease ATK], [Provoke], [Fear] and gives allies [Continuous Heal], [Shield]. As leader: increases allies' DEF in all battles by 30%.
DebufferBufferHealerCrowd control
Where Ultimate Deathknight helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A3 Get Comfy Everyone: cooldown 5 → 3
A2 Rats Off To Ya: cooldown 4 → 3
A1 Heckler of Legends: effect chance 30% → 50%
A2 Rats Off To Ya: effect chance 80% → 100%
+30% damage / healing in total across the skills
A1
Heckler of Legends
Attacks 1 enemy. Has a 30% chance of placing a [Provoke] debuff for 1 turn. The chance increases to 55% against Legendary Champions.
Damage 3.5×DEF
Skill books (4)
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
A2
Rats Off To Ya
Cooldown 4 → 3 with books
Attacks all enemies. Has an 80% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has an 80% chance of placing a [Fear] debuff for 1 turn on each Legendary Champion.
The value of the [Shield] buff is proportional to this Champion’s DEF.
Skill books (2)
Level 2: Cooldown -1
Level 3: Cooldown -1
Passive
Too Awesome To Die [P]
Whenever an ally is attacked, has a 100% chance of completely blocking 1 hit, decreasing the incoming damage to zero. This Champion will receive that damage instead. It will also redirect any debuffs from the hit to this Champion. The chance of blocking a hit and redirecting the debuffs decreases to 50% if the attacker is a Boss. Does not work if the attack on the ally was an AoE attack.
Whenever an enemy is healed, heals this Champion by 20% of that heal.
Passive
Didn't Need 'Em [P]
Ascension 3
Increases this Champion’s HP, DEF, and SPD by 10% for each dead ally.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Ultimate Deathknight's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.
Journal of Necrotos- Boosts every heal and every turn-meter fill the wearer gives its allies, so the more of those a kit has, the more it gets.
Harp of Kasbiel- Support skills that do no damage still refill a little turn meter, so buffers and healers act more often.
Hand of Uncreation- Makes enemy debuffs, buff removal, turn-meter steals and cooldown increases land less often on the wearer - protects the champion that holds the team together.