Leader auraIncreases allies' ACC in all battles by 70
Overview
Ozilda the Wicked is a Legendary Void Support champion from the Dark Elves, built as a damage dealer, debuffer and crowd control. In battle the kit strips enemy buffs, pushes enemies' Turn Meters back and places [Decrease DEF], [True Fear], [Block Active Skills]. Its damage scales from ATK. As leader: increases allies' ACC in all battles by 70.
Damage dealerDebufferCrowd control
Where Ozilda the Wicked helps
Worked out from the kit: each area lists what helps there (from our mode guides), and these are the matches in this champion's skills. Not a hand-made rating - gear, speed and the team matter more.
Worth books early. 10 skill books to max every skill; each book upgrades a random skill.
A2 You Can't Escape Me!: cooldown 5 → 3
A3 Lambs To Slaughter: cooldown 6 → 4
A2 You Can't Escape Me!: effect chance 75% → 100%
A1 Enfeebling Curse: effect chance 40% → 60%
+35% damage / healing in total across the skills
A1
Enfeebling Curse
Attacks all enemies.
Has a 40% chance of placing a [Block Active Skills] debuff for 1 turn. Has a 100% chance instead against targets who are under a [Fear] or [True Fear] debuff.
Damage 3.8×ATK
Skill books (3)
Level 2: Damage +15%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +10%
A2
You Can't Escape Me!
Cooldown 5 → 3 with books
Removes all buffs from all enemies.
Steals 30% of each enemy’s Turn Meter if they’re under a [Fear] or [True Fear] debuff.
Has a 75% chance of placing a 60% [Decrease DEF] debuff and a 100% [Ensnare] debuff on all enemies for 2 turns.
Skill books (4)
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +15%
Level 4: Cooldown -1
Level 5: Cooldown -1
A3
Lambs To Slaughter
Cooldown 6 → 4 with books
Attacks all enemies.
Places a [Master Seal] debuff on the initial target for 2 turns.
Also has a 30% chance of placing a [Sheep] debuff on all other enemies for 1 turn. Places a [Block Passive Skills] debuff for 2 turns instead, if the 30% chance does not activate [Sheep] debuff.
Whenever an enemy receives a buff, has a 50% chance of placing a [True Fear] debuff on that enemy for 1 turn. Will ignore any [Block Debuffs] buffs. This effect can only activate once per skill, and once per target. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
This Champion and their allies deal 20% more damage against enemies under [Fear] or [True Fear] debuffs. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.
Skill texts, cooldowns and book upgrades are the game's own. "Damage" is the skill's multiplier
(for example 4×ATK = four times this champion's ATK, before the target's DEF) - see
how damage works.
Suggested build
A starting point worked out from Ozilda the Wicked's own skills - not a hand-tested build. Each line says why it was picked; your gear and team decide the rest. See what stats each champion needs.
PvE
Stat priority
SPD- More turns means more hits.
ACC- To land [Decrease DEF], [True Fear], [Block Active Skills] - a resisted debuff does nothing.
C.RATE- Up to 100%: every crit multiplies the hit.
C.DMG- How much a crit adds - stack it once C.RATE is near 100%.